Unreal Tournament Map
================================================================
Title                   : Babylon Deathmatch Arena
Version                 : 3.6 (final)
Release Date            : 28/04/2000
Filename                : DM-BabylonArena.unr
Author                  : Stefan (S-Dot) Dtschel 
Email Address           : sdot2000@hotmail.com
                          s-dot@t-online.de

Description             : an arena surrounded by platforms and boxes and a system
                          of stairs and halways.
                          
Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)
                          Slayer, Fat_Toni and Dr. Haldol for testing
================================================================

Installation
------------
Unzip the file DM-BabylonArena.unr into your UnrealTournament\maps directory.
Unzip the file DM-AncientArena.utx into your UnrealTournament\textures directory.

You can play this map using "start practice session" -> "Deathmatch"
As every DM-Level, it's also playable play with teams and as "Last Man Standing"

Introduction
------------

The Level supposed to be a Fighting Theatre in ancient Babylon, built into a big rock.
The main area of the Level is a large Hall surrounded by platforms and small boxes. 
The boxes and platforms are connected by a system of stairs and hallways.

It's my first level for any game ever so remember that when you make any comments.

Weapon placement
----------------
I placed most weapons in the boxes or out of the way. You have to move around to get
the right weapon. You won't find it in front of you at a player start. The more valuable
weapons are harder to find. 
After a while there are more weapons around anyway, because fragged players leave them
on the floor.
I counted the weapons in phobos-moon and placed about the same amount in this level.
While it could be a good sniper level the only sniper is in the center where everyone
can spot you grabbing it. I put some obstacles in the open center as well, to make sniping 
from the top boxes more difficult.

Textures
--------
Most textures are from the ancient, cryptFX and crypt2 package. (I hope they are original UT)
The Lion is taken from a postcard bought at the "Staatliches Museum zu Berlin". It shows 
a part of the ancient babylon walls presented there. 

Gameplay
--------
You should choose at least "skilled" or better for the bots. The Level has 21 Playerstarts.
It should be played with at least 12 bots.

Bugs and Problems
-----------------
In the center hall speed goes down, especially when a lot of bots or players are around.
Move more to the center of the hall where speed increases.
I haven't seen any bot grabbing Megahealth. They don't pass the little trap door.

--- Statistics ---

Medbox                  : 11
Vial                    : 25
Super Health            : 1

Armor                   : 1
ThigPads                : 1
ShieldBelt              : 1
Jumpboots               : 1
DamageAmplifier         : 1
Invisibility            : 1

PlayerStart             : 21
Pathnodes               : 329
Movers                  : 7
Zones                   : 10
Lights                  : 101
Polygons                : 5706 Ave 7
Brushes                 : 729

Weapon / Ammo
minigun                 : 3   8
PulseGun                : 3   9
ripper                  : 2   6
ShockRifle              : 2   6
Sniper                  : 1   2 (plus 3 bullets)
biorifle                : 2   5
Eightball               : 2   6
FlakCannon              : 2   5
Redeemer                : 1   -


Copyright / Permissions
-----------------------
Copyright for this level by Stefan Dtschel, April 2000.
Authors may NOT use this level as a base to build additional levels without permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my permission.

You MAY distribute this file through any electronic network (internet,
FIDO, local BBS etc.) if you include the Readme.txt.

----------------------
UNREAL and Unreal Tournament (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
