================================================================
Title                   : Ice Castle
Version                 : 2
Release Date            :  6/05/00 (v1 26/8/99)
Filename                : DM-AYetiIceCastle][.unr
Author                  : Russell Whitehead aka 'The Yeti'
Email Address           : schelle@bigpond.com
Description             : A DM map with Bot support built around a castle made of ice and an invading space craft.
                          Originally made for Unreal. This conversion is hopefully fairly clean.
Thanks to   		: Epic Megagames (http://unreal.epicgames.com/)
                          OzUnreal for the contest that originally produced this map.
                          This level was first released at the OzUnreal Level Editing Competition 
                          http://www.unrealed.net/ozunreal/ and is made by an Australian.
                           My partner Michelle for staunchly refusing to play any FPS?
			  mark.austin@btinternet.com for many stolen ideas and this text format!
			  All the people who actually read .txt files and give the
			  authors the feedback they require to keep building.
			  You...for playing this map. Enjoy :)

Date:6/5/00

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--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : Ice castle (DM-AYetiIceCastle][.unr)             

Single Player           : Botmatch
Cooperative             : No
Deathmatch              : Yes (I recommend more than 10 players)
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Known bugs              : A slat texture on the observation deck doesn't draw correctly with
			  some drivers, sometimes. I'm pushing the possible again! There are three 
                          BSP faults, two are largely impossible to see, one is for effect! 
--- Construction ---
Editor(s) used          : UnrealEd
Base                    : New level
Construction Time       : ongoing - been playing it for thirteen months


Installation
------------
   Unzip the file DM-AYetiIceCastle][.unr into your Unreal Tournament \maps directory.
Double-click the map, or start a practice session and select the map from the menu.

Author's Notes
--------------
There seem very few large maps where 15 skilled or better bots can be let loose with
sufficient weaponry. (DMNoddy for Unreal is an obvious exception.) This level was designed
to be considerably larger than many others for massive multiplay use.
An invading space craft has found a castle built in a valley filled with ice.
The level was originally written for the ornamental ice of Klingon Honor Guard.
The castle has a lot of polygons but very few textures. Also the poly count is 
always kept below 100 on bot paths to maintain speed.
The bots will not enter the transport pyramid below the ship and so have no access
to the extreme sniper position the ship provides. Bots didn't like strange gravity.
I dont like platform style jumping puzzles but the ship is full of weird gravity.
Clues:- the front path with the gold symbol on the wall goes to the observation deck
on the first floor from below or above - use the walls to slow yourself. The side paths
with the silver symbol go up to the roof area with the sniper rifle. The rear path
throws you out of the ship into the moat - bet you can't grab the armour.
In the castle, there will be an intense war of bots in the central courtyard
around the pool with fewer bots as you move away. The bots use the portal tunnels
with only occassional delay at the actual portal. I find the tunnels confuse human
players but the bots dont care! The 'hidden' elevator on the back wall is designed
to move bots down from the walls. They spawn upstairs, obtain weapons and move down
toward the courtyard. The teleports assist this process.
Weapons are placed so that the bots dont all fight with the pistol.
So expect well armed bots.
The bots are not pathed to use the elevators that access the middle towers
or the underwater tunnels so you can find sanctuary there.
The level is designed to allow maximum performance from the bots while allowing the 
human a fair chance.
Enjoy! Semper fi!

Copyright / Permissions
-----------------------
This level is copyrighted by Russell Whitehead 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
