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Title                           : DM-Aspire
Version                      :2.0
Release Date           : version1:  7:34 PM 9/12/99      Second Release:  7/05/0011:00 PM
Filename                   :DM-Aspire.zip
Author(s)                 : Matthew 'Shade' Ramshaw
Email Address          : ramshawm@iinet.net.au
Web Page                : http://www.ozunreal.com/hosted/shade/index.html
                                  or http://www.iinet.net.au/~ramshawm/index.html
			
Description             Deathmatch for up to 12  people or bots&players
Where to get this map   ramshawm@iinet.net.au
			
Other levels by author  Unreal: DM-Rammy                       S/P 
				DM-Max              Rare 
				DMShade            Ohm
				DM-SkaarjSewer
				DM-Ll'Saru
			Unreal Tournament :
				DM-Aspire(this file)and plenty more to come!
				DM-Beng
                                                                      DM-ChildhoodsEnd
				DM-Hegemony
				DM-Way_2_to_4


			Quake2  DM-Shade2
			
			Quake   DM-Shade1
Additional Credits to   

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--- Play Information ---
Game     	              :	 UT (Unreal Tournament - not Unreal!)         
Level Name           :	 DM-Aspire.unr
Single Player         :     No
Cooperative          :     No
Deathmatch          :     YES!!!!
Dark Match           :      NO
Difficulty Settings :      No
New Sounds          :     No
New Graphics        :     No
NewUnrealScript  :      No
External DLLs       :      None
Known bugs         :       None

--- Construction ---
Editor(s) used          UnrealEd

Base                    Scratch

Construction Time       12 days


Installation            Put DM-Aspire.unr in your Unreal Tournament/Maps directory
			
------------


                  
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Author's Notes          
--------------          A medium size deathmatch for upto 12 players.
Everything works fine. 
I read alot, and studied alot of Steven Polge's navigation network.
 So, the bots will use ALL the jumpboots (jumpSpots), the translocator
 points (translocatordests), lift exits, liftcentres etcetera etcetera 
etcetera...This map was designed around an arena type map..with one major 
difference...the players fight not only within the arena area but also the 
outer area which houses the complex . I have play tested this map 
extensively and you should find it works well on any skill level. :)
 Needless to say if you find a bug REPORT IT- because how then will us
editors make better maps. One thing to note, you may find this map a little
 dark in a few spots
 but I felt strongly about leaving the lighting as is because I had tweaked
 it enough and didn't want to lose the ambience I attained.

The following changes in Version 2 :
Overly large blue lightflares fixed/brighter small light textures/added music/removed supershockrifle and super shock ammo and replaced with standard shockrifle and standard shock ammo/replaced double enforcer with single enforcer so that when you pick it up whilst you have one you will then have akimbo (two enforcers)

Copyright / Permissions
-----------------------
This level is copyrighted by Matthew 'Shade' Ramshaw 1999. Second release 2000. Matthew 'Shade Ramshaw

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
