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Title                   : DMAmariner
Version                 : 1.0

Release Date            : 11 December 99
Filename                : DMAmariner.zip
Author                  : Angelheart
Email Address           : jcfal@clara.net
Description             :  DM level for UT
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DMAmariner
Deathmatch              : Yes
New Sounds              : No
New Graphics            : Yes
New Music		: No
Known bugs              : The two lifts aren't to hot, I gave up trying to get the bots 
                          to use them. No head for hights I guess. They also flatly                              refuse to use the two nice ice tunnels that lead to the                           sniper position on the ice bridge, so I go up there now and                             again for some supprise head shots, That'll teach em.
                          There is shure to be one or two more but I can't find them.

--- Construction ---
Editor(s) used          : UnrealEd 

Construction Time       : Months


Installation
------------
  
DMAmariner.unr		in UT/maps
Tlshptex.utx            in UT/textures
gallion.utx             in UT/textures
coastex.utx             in UT/textures

Extended description:
--------------------
This map is base on ome verses from the poem
The Ancient Mariner by Coleridge

And now there came both mist and snow,
And it grew wonderous cold,
And ice mast high came floating by,
as green as Emerald

And through the drifts and snowy clifts
did send a dismal sheen
Nor shapes of men nor beasts were ken
the ice was all between

The ice was here the ice was there 
the ice was all around
it cracked and growled, and roared and howled
Like noises in a swound!

And also upon the illustrations done for the poem by Gustave Dore
If you need inspiration for fantastic worlds, this man was way ahead of his time.

This started life as an Unreal DM, so there are some stray textures 
that just would not be deleted. So there are two odd utx files.
The snow don't realy work I know, but I doubt, even if I knew how, it would be practical to fill a map this size with some partical system.
But just now and again you find a spot where it realy does feel like Christmas:))
This was finished and tested on a PIII 500 128mb machine, on which it runs 
just fine, but I dear say on anything much less the frame rate will die.
The main thing for me, as always, is atmosphere and detail, this is a 3D render poseing
as a DM not a DM in a ship shaped box:)
I am still facinated by the potential that UnrealEd has for creating ultra-real 
worlds. 
I pay no attention to frame rate until I have finished the map, by which time 
I have grown far to attached to all those usless little details, and just cannot bring
myself to kull them, as I probably should. Some people would, I know, disagree with this:)
As I see it there are two ways to build beautiful worlds in Unrealed, one is
to make and use fantastic textures to create the illusion of detail,
the other is to actualy build the detail.Well, I'm not so good at textures, so...

Please let me Know what you think.
mail me at jcfal@clara.net

http://home.clara.net/jcfal/
 
John aka Angelheart, new game new name:)


