================================================================
Title		: Acid Burn
Version		: 1.00
Release Date	: January 15, 2000
Filename	: DM-AcidBurn.unr
Author(s)	: Sapient6 (Jonathan D Campbell)
Email Address	: sapient6@mediaone.net
Web Page	: http://unreality.dk/deviants
Description	: A factory, of sorts

Other levels by author  : Dm-FearsHollow (Unreal)
			  Dm-FearsHollowSE (Unreal)
			  Dm-TorqueArena (Unreal)
			  Dm-{DvT}Playground (Unreal)
Additional Credits to   : My wife for all her support and
			  suggestions
================================================================
--- Play Information ---
Game		: Unreal Tournament
Level Name	: Acid Burn
Game Type	: DeathMatch
Ideal Player Count: 2-10
New Sounds	: None
New Graphics	: Yes
NewUnrealScript	: None
External DLLs	: None
Known bugs	: None

--- Construction ---
Editor(s) used	: UnrealEd
Base		: From Scratch
Construction Time	: Approximately one week of very concentrated
			  and lengthy brain melting

Installation
------------
Download DM-AcidBurn.zip (which you already did)
Unzip DM-AcidBurn.unr to your UnrealTournament\Maps directory
Unzip SapTex1.utx to your UnrealTournament\Textures directory

Extended description (back story)
---------------------------------
Shortly before the Tournament began, Liandri Corporation terra-
formed and colonized a small moon orbiting Neptune. The colony 
was comprised exclusively of miners and their families and enjoyed 
a very brief period of success. Unfortunately the extreme cold and 
seclusion of the moon base took its toll on the miners' sanity.

The trouble began in a small hyper-drive maintenance station. The 
workers there rioted without warning. While the main group of them 
fought with security near the entrance to the executive wing, a small 
strike force comprised of the riot's instigators and ring leaders 
traveled through the overhead service halls and blasted a hole 
through the floor into the executive wing. They then took all of the 
executives there back to the reactor service room and threw them into 
the acid runoff. 

When gunfire went astray near the security station, a plasma pipe 
ruptured and exploded. Only the strike force was left alive.

Later, when rioting among miners throughout the colony had taken its 
toll, Liandri forces swept in and removed all remaining residents. 
The hyper-drive maintenance station is now used for the Tournament, 
but the colony itself is completely deserted.

Oh, the strike force went on to become star players in the Tournament.


Author's Notes
--------------
I have not discovered any bugs in this map. I hope you don't either.

It has some special features:
1. Tournament players are wired into the security network, which is
   active now only to carry messages on the following two features.
2. The metal detectors in the former security station have been left 
   active. When a player walks through a siren will sound and all 
   players will receive notification that the detector has been 
   set off.
3. The hyper-drive charger has been disabled. However, the service 
   float which served to carry the drives from the roof entrance to 
   the charger has been left somewhat active (it will not travel 
   outside of the arena any longer). On the service float now players 
   will find a Redeemer. Taking the Redeemer may trigger the float, 
   and if so the player will be carried through the map and a message 
   will be broadcast to warn all other players.


Some other points of interest:

The "executive wing" has a highly polished marble floor. This may cause 
some framerate drop in lower end machines. If your machine is of the 
slower variety, you may want to ensure that "Reflective Surfaces" are 
turned off in the advanced options menu.


Copyright / Permissions
-----------------------
This level is copyrighted by Jonathan D Campbell 1999.

Authors may NOT use this level as a base to build additional levels.

You MAY distribute this level through any means (internet, CD, etc.), 
provided you include this file and leave the archiveintact.
