Sorry about the size of the .zip
UT doesnt support the newest .it version, so we are forced to use the older kind. (almost 3x bigger)

==========================================================================
Title                   : Gateway to the Abyss
Version                 : UT v1.0
Release Date            : 6/7/2000
Filename                : abyss.zip
Author                  : Hunter "Clanless" Wiebush aka ~SAC~Hunter
Email Address           : obitus@satx.rr.com
Description             : Deathmatch map for 2-12 players.
Other Maps by Author    : TMIPTFCf for TFC (http://info.gamedesign.net/Beta/ib_grads/tmiptfcf.htm)
	BloodBath for UT (http://www.planetunreal.com/dl/nc.asp?nalicity/utdm/dm-bloodbath.zip)
	NaPali Abbey for UT
(http://www.planetunreal.com/dl/nc.asp?nalicity/utdm/dm-abbey.zip)
Where to get this map   : http://www.planetunreal.com/nalicity/
Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)
                          My brother Sparky for Abysmal.it (Remix of tonebath.it)
==========================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : DM-Abyss

New Sounds              : Yes
New Graphics            : Yes (they are all in MyLevel texture package, dont worry about it)
Known bugs              : Nothin!
                             
--- Construction ---
Editor(s) used          : UnrealEd 1 + 2
Base                    : My crazy head


Installation
------------
      Put Abysmal.umx in UnrealTournament\Music
      Put DM-Abyss.unr in UnrealTournament\Maps

Author's Notes
--------------
	This is my third Unreal Tourney DM.  I'm kind of amazed at how much your mapping skills increase every single map you make.
	I still think Abbey is quite good, what with the rain and all, but Abyss has much better lighting and all around architecture.
	Abyss has a big open feel, kind of like Deck16.  Spacy and airy.
	The theme as is follows:
	An ancient structure built atop a gaping pit to hell.  Was it built to keep something out...or something in?

Send all your comments/concerns to obitus@satx.rr.com
Thank you!

Copyright / Permissions
-----------------------

Authors may not use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.