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Title                : Flag Fort
Filename             : CTF-TwinFort.unr
Version              : 3 - 20/03/2000

Author               : Rich Davis - bliss7/RichD
Email Address        : bliss7@excite.com/mail.com
                       
Credits to           : Epic for Unreal Tournament, and all the other mappers out
		       there for giving me ideas and hints on creating levels, 
		       especially those who give excellent and speedy advice on
		       the unrealed newsgroup.
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Play Information:

Game		      : Unreal Tournament
Deathmatch            : Sort of
Domination	      : No
CTF		      : Yes
Assault		      : No
New Sounds            : No
New Music	      : No
New Graphics          : No


Construction:

Base                  : New map, using the same set (water, sky, music etc.) from DM-fort.
Editors used          : UnrealEd.
Build Time	      : Built over a number of weeks at work - had to scrap the first
			map as it suffered from 'hall of mirrors' style problems too
			much.
Known Bugs            : Very jerky when you enter the tower for the first time.  Tried
			to speed this up the best I could, but it still happens.  Sorry.
			Also, the level screenshot went a bit wierd and caused a lot of
			problems, that's why it only appears in 16 colours.
Changes made	      : Original design had two very complex forts (each very much like 
			the original from DM-Fort), and a center fort.  Started to error
			too much so had to scrap it (aaarrggghh).  There was also two
			lifts in this version.  One at the bottom of the forts, but the
			bots seemed to collect there too much.  Changed that for a 
			walkway instead and now works much better.  Also (thanks to 
			those newsgroup people) I managed to work out the alternate
			paths settings.  Now the bots will attack and return on 
			different routes, which is nice.
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Description:

My second released UT map.  Once again with that similar theme to DM-Fort.  Each Fort has
three floors and the roof area, aswell as a tower for the sniper.  The bots will attack from 
the four available ways, but generally will leave through the main window, taking the most
direct route home.  Plays well upto 16 players; haven't tried anymore though.  One final thing,
if all the opposing teams bots are on defend, you won't have a chance of getting the flag out
of the main room....  You've been warned!
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Legal/Copyright stuff

CTF-TwinFort is free to distribute, just as long as I'm credited.

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Thanks UT people for a great game and level designer!

RichD.