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Title                   : CTF-Polar Opposites

Author                  : Niles "Skankey" Sankey

Date                    : April 4, 2000

Filename                : CTF-PolarOpposites.zip

File contents           : CTF-PolarOpposites.unr (Map)
                          CTF-PolarOpposites.txt (This file) 	

			
Email Address           : niless@asu.edu 

Home Page		: http://members.xoom.com/nsankey

Description             :  Make your way to the top of the opposing team's mountain and capture their flag.


			
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Play Information	

Deathmatch              : Yes.  Change map file name to:  DM-PolarOpposites
Assault			: No
Domination		: No
Capture the Flag	: Yes
Recommended No. Bots    : 12-16+
Comments		: The portals in each mountain are colored to guide you to the opposing team's flag.  For 				instance, the red portals will bring you closer to the red flag base in the red mountain by advancing 			you up the mountain, and the red portals will do the same by advancing you down the blue mountain.  			The two white portals lead to the Redeemers.

			Note:  Do not shoot Redeemers out of seperate main cave "windows".  These caves are not actually in 			the mountains (clever, huh?).  After playing the level you should know which caves I'm talking about 			(Crystals and shrines).   

			This is my 4th map using UnrealED.  The 2nd for Unreal Tournament.  It was made for the "Make 				Something Unreal Contest".  Check out my future map projects at:  			http://members.xoom.com/nsankey/unrealed.html

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Installation instructions

Unzip "CTF-Increase.unr" into your UnrealTournament/Maps folder.


KNOWN Problems: There are a few problems with the polygon rendering now and then.  This is hard to avoid with such organic 		shapes.

		Bot will usually take the same way up the mountain, but I managed to vary their downward path.  Sometimes 		they have trouble navigating around the mountain peaks because of the angle, but they usually won't stay 		"stuck" for too long.  



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Construction

Editor used             : UnrealEd

Build Time              : A while. 


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Other maps by Author:

DM-Mcbain Castle
DM-Oblivion (For Unreal, before the UT DM-Oblivion.  No relation.)
CTF-Increase
CTF-Infrastructure

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COPYRIGHTS/PERMISSIONS

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


===================================================================

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

