Unreal Tournament CTF Map

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Title: CTF-Palace
Version: 1.0
Release Date: 3-03-00
Filename: CTF-Palace.zip
Author: Axel "Shod" Estable
Email Address: shod@shoduniverse.com
Web Page: http://www.shoduniverse.com
Description: CTF level based on italian renaissance and gothic architectures.
Where to get this release:
http://www.shoduniverse.com/donwload/CTF-Palace.zip

Special Features:
For full explanations about tips and Tricks on this level, go to :
http://www.shoduniverse.com/main_page/Tips/Tips.htm


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--- Play Information ---
Game: Unreal Tournament
Level Name: CTF-Palace.unr
Single Player: Yes (vs. bots)
Cooperative: No
Deathmatch: NO
Domination: No
Assault: No
Capture The Flag : Yes
Difficulty Settings: No
Number of Players : 10-16 (30 player start points)
New Sounds: No
New Graphics: Yes (about 60 textures)
New Models: Yes (a statue)
Known bugs: The top skybox texture has a little palette problem in D3D 16 bits on some cards.

--- Construction ---
Editor(s) used: UnrealEd
Base: New Level
Construction Time: Some months (nights and week ends)

Version History
----------------
CTF-Palace is my first official level made for Unreal.
A very early version of the palace was made in Mars 1999 for a Unreal TC named Ashes (cancelled). 


Installation
------------
Unzip "CTF-Palace.zip" in your UnrealTournament directory
using the use folder name option.

The zip file contains :
- CTF-Palace.unr (map)
- Palace.utx (textures)
- Shod.u (meshes and textures of the statues)
- This document (CTF-Palace.txt)

You also need to have installed the UnrealTournament version 405b or higher.


Author's Notes
--------------
I would like to thank :

My girlfriend who helped me so much during all nights and weekends staying at home.

Kroko for his support.

All the SARL Clan members specially Shrine, Ozh, Bazuzeus and DeOS.
All the nice guys who have send me feedbacks about my beta release.

I would like to thanks people posting at http://gamedesign.net and specially Wanderer.
and everyone who ever posted some tutorials for Unrealed.

All the screw at EpicGames and Digital Extreme for their nice jobs. 

This level contains lots of high ends graphics. 
So to play it with a good Framerate : 
Minmum configuration : Celeron 300 (overclocked 375) 96 Mg Voodoo2/Tnt2
Recommended configuration : P3 450 128 RAM Voodoo3

Recommended Server Configuration
Gametype      :Hardcore 
Speed         :100%
Air Control   :35%
Translocator  :Yes
Mutator       :No
Capture Limit :5
Timelimit     :20
Weapon Stay   :No
Friendly Fire :Yes(More Defense) or No (More Attack)

Translocator : Yes
	       No (Impact Hammer jump needed to go to the roof)

see http://www.shoduniverse.com/main_page/Tips/Tips.htm for full explanations
 
Copyright / Permissions
-----------------------
This release is copyright 2000 by Axel "Shod"Estable
Authors may NOT use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this release, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
You MAY distribute this release through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


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UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Software, Inc. under license.  UNREAL TOURNAMENT and 
the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners.