CTF-Liquidation
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Map file name: 	CTF-Liquidation.unr
Map name: 		Liquidation
Version:		1
Game Type:		Capture The Flag
Suggested Players: 	8-16
New textures:	No
Author	:		Hitman_Neverlose
Email:			vivuori@uusikaupunki.fi
Web site:		www.utu.8m.com
			
Description:		My first CTF map, and a pretty good one too (no self-praise here,
			just positive comments from testers). The location of the map is
			some kind of water/poison storage or something like it. The floor
			plan is pretty simple. There're 3 ways to each base. Both bases
			have strong front, and each side has its own defense room, which
			can protect most of the entrances very well. Blue's front is easier
			to defend but it will have problems with the other routes to the
			base. Base rooms are big, and there is only a short way to the
			other flag, but surprise surprise, it's not as easy at it might
			sound. Especially against bots. Both flags are in quite open area,
			so taking the flag unnoticed isn't easy at all. Flak cannon is
			hidden on this map, and other goodies are in harder place to get.
			No redeemer and no invisibility, and no Damage amp.

Known bugs:		No really big ones, someone obsessed in finding errors should be
			able to find something, but I couldn't think about anything that
			should be mentioned...

Bots:			Supported, and they act well. If you want your base defended, just
			give a defense order to few bots, and they can do it. Bots try to
			use multiple ways of attacking and returning witht he flag, but
			mostly they use the 2 main halls between the bases. They can get
			the hidden flak cannon and eventually get the other goodies too
			from time to time. I had a really fun and challenging game with 13
			Masterful/inhuman bots. 

Installing the map: Copy the CTF-Liquidation.unr into the unrealtournament\maps
			directory.

Playing the map:	You can play the map in practice game or online, just like any other
			CTF map.



After testing the map I'd like you to fill out the feedback.txt file that should've
come with this this file and Email it to me (If you speak Finnish, you may write it
also ;) ). Additional thanks go to firefly, who have helped me with UnrealED in some 
situations. Also thanks to Wolf for his wonderful tutorials ;) ,and some friends 
of mine, who helped testing the map and helped me to plan my next map. ;)

You may copy/move/spread this file as much as you want, but when you start editing
it and release something that's taken from it, I'm asking you to give credit to me 
in the readme file of the map, and inform me about what you did with the map.

Thank you for your interest in this map. :)

-Hitman Neverlose




----------------------
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