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Title                	: Catch 22 
Filename             	: CTF-Catch_22.zip
Version              	: Final (April 11 2000)

Description          	: CTF map for Unreal Tournament
Author               	: Jay Tee
Email Address        	: jwtapper@aol.com
		  ==============================================================================

-=[ Play Information ]=-

Game			: Unreal Tournament
Map                     : CTF-Catch_22
Mode			: CTF 
New Sounds              : No
New Graphics            : No
New Music		: No
Bot Support             : Yes

-=[ Construction ]=-

Base                    : New map from scratch
Build Time              : About 20 hours, plus testing 

Known Bugs/Play Issues  : Bots sometimes seem to forget how to get down from the roof after
			  collecting the redeemer. Other times they are fine.

Disclaimer		: This map runs fine at 1024x768 on my 1 year-old P3-500, so
			  hopefully you shouldn't have too many problems.
						
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-=[ Description ]=-

I can hardly claim total originality, as the 'facing bases' layout is fairly standard. It was just one that I wanted to do (again), hopefully with the best bot play I have managed to achieve so far. Basically, the bases are at opposite ends of a deep valley, complete with 'river of fire' for anyone unlucky enough to plummet from the connecting bridges. Bases are built into the rock face, with a couple of sniping turrets and a big command bunker. Something you may love/hate are the slow doors on the spawning rooms. Better not die too often, right? If you are slow off the mark the bots will cap your flag very quickly!

Here's the quote you're all waiting for, from Chapter 5 of Catch-22 by Joseph Heller.
"There was only one catch and that was Catch-22, which specified that a concern for one's own safety in the face of dangers that were real and immediate was the process of a rational mind."

***Note***
Bots (and you) can only collect the redeemer if the TRANSLOCATOR option is enabled. It's the only place on the map where the translocator is used by the bots, so if you don't want them blowing themselves to bits just don't enable the transloc.

-=[ Forthcoming ]=-

More CTF (and maybe DM) maps as and when. Better architecture and the ongoing quest for the perfect bot-match.

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-=[ Copyright / Permissions / Distribution Information ]=-

You are allowed to distribute this level on a non-commercial base, for example
over the internet and any other medium that is free of charge. Magazine cover
mounted CDs are also fine IMHO as it saves me the download time. Others may disagree 
but then that's up to them. 
Please distribute only the whole zip file, i.e. including this txt file.