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Title                : CarpeVexillum
Filename             : CTF-CarpeVexillum.zip
Version              : 09/03/00

Author               : Fredrik Svensson
Email Address        : fred72@telia.com

Credits to           : Those who tested the map, Paul "Red Dwarf" Taylor for giving me very helpful pointers about 
		       bot pathing.
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Play Information:

Game		   : Unreal Tournament
Deathmatch         : No
Domination         : No
CTF	           : Yes
Assault	           : No
New Sounds         : No
New Music          : No
New Graphics       : No


Construction:

Editors used       : UnrealEd
Known Bugs         : None
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Description:

My first map for UT, i decided to make a CTF map since that is the game mode I play 99% of the time. The name stands for
"Grab the Flag" in Latin (or possibly "Grab Flag", either one works for me:)) The basic thinking behind the map is to give 
attackers multiple routes to the enemy flag but then they would have no where to hide once they grab it, they have to go out 
of the enemy base guns blazing:). It is kind of a 2 forts affair where most skills (attacking/defending/sniping/covering 
the fc)are needed in a team to succeed. Bot support was for me (as for most map makers) slightly problematic but I seem 
to have solved all major issues with them and they now put up a fierce fight.  
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Copyright/Permissions
(C) Copyright 2000 Fredrik Svensson

You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks 
without the authors permission. This map may not be used, in whole or in part, as the basis
of another map, without the author's permission.

All other trademarks acknowledged.
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