================================================================
Snipeout v1.0 for Unreal by Tuomo Korva (tnt@mbnet.fi)

Index:
======================================
1.0 General information about Snipeout 
   1.1 Requirements
   1.2 Installation
   1.3 Play information
      1.3.1 Snipeout Challenge   
   1.4 Features

2.0 Making Snipeout maps
   2.1 Configuring Unrealed
   2.2 How to use Snipeout actors in maps
 
3.0 Release notes



1.0 General information about Snipeout
======================================
Snipeout is an addon for Unreal that simulates target practise
on a combat course. Snipeout includes a new weapon, a new map
and new objects designed for a target practise. For more info
see section 1.4.


1.1 Requirements
================
You must have Unreal installed to be able to play Snipeout.


1.2 Installation
================
1) Unzip Snipeout.zip to some directory.
2) Copy Snipeout.u to your Unreal\System directory
3) Copy Snipe.unr to your Unreal\Maps directory


1.3 Play information
====================
To play the example map named "Snipe.unr" 
1)  Start Unreal
2)  During the starting demo or in the game on some map hit
    tab key (above Caps lock) to activate console
3)  Type "open snipe" without the "'s to go to the Snipe map

To use the assault rifle RK62 in single play in any map
1)  Activate the console as described above
2a) Type "summon snipeout.rk62" without the "'s to get RK62
2b) Type "summon snipeout.rk_ammo" without the "'s to get 7.62 ammo

1.3.1 Snipeout Challenge
============================
Once the map has loaded, you'll find yourself near a starting place.
The starting place is easy recognize because it reads "Start/Finish"
on top of it. Before stepping on the starting place you should
get the assault rifle located near you and familiarize yourself with
the course. Make sure that you know where all the targets are.

To begin the Snipeout Challenge step on the starting plate. A text 
appears on top of the screen "Snipeout Challenge starts in 15 seconds".
The number of checkpoints is shown on the screen after a few secs after 
that. After the final countdown has ended the Challenge starts. The
ammo you need for the course is spawned near the starting plate. Pick it
up and start the Challenge.

The objective of the Snipeout Challenge is to run the course through as
quickly as possible while shooting at targets. To complete the Challenge 
you must also go through all the checkpoints by running over them. 

After completing the course and running back on top of the Start/Finish
plate, you are shown the following statistics:
 * Your Time   
 * Your Points (summed up from all target hits)
 * Your Snipeout index (calculated from time and points),day's best index 
   so far and the course's par index.

Snipeout Index is probably the best way to compare results since both
time and points affect it. My best Snipeout Index on map "Snipe.unr" is
currently 21.73. Try to beat that at first and remember that only wimps
use the crosshair.



1.4 Snipeout Features
=====================

1) A new weapon in weapon slot #3
================================
Valmet M62 (in Finnish army it's called RK62)is one of the best 
assault rifles ever been made from the basis of AK-47. In the late
50's Finland decided to renew it's entire hand weapon arsenal.
Russian made Kalashnikov filled out best the standards for a new
standard assault rifle. However, some changes were made to improve
the weapon; all wooden parts were replaced with steel and plastic,
rifle's maintanance kit can be placed on the hollow stock and the
trigger protection can be turned to allow firing with gloves on.
RK62 is a very reliable weapon and works in extreme weather conditions.

Gun specs:
 * Calibre                                :7.62 mm
 * Weight of a full clip(30 rounds)       :0,8 kg
 * Weight of the weapon                   :3,5 kg
 * Rate of fire                           :700 rounds per minute
 * Rate of fire with clip changes         :120-180 rounds per minute

In Snipeout RK62 has 2 firing modes:
 * Press Fire in hip aim for full-auto fire
 * Hold AltFire to go to the aimed mode and press Fire in aimed
   mode to fire single shots


2) A new map
===========
Snipeout comes with an example map named "Snipe.unr" which
you can play to see how good you really are on combat. The map
also demonstrates the use of Snipeout objects on levels.


3) New objects designed for target practice course
==================================================
Snipeout includes new objects:
 * Start/Finish object for starting the Snipeout challenge
 * Checkpoint object for making sure that the player 
   runs through the whole course
 * Target objects to shoot at

================================================================


2.0 Making Snipeout maps
========================

2.1 Configuring Unrealed 
========================
Map makers are encouraged to use Snipeout objects in their own 
maps. Note that to be able to play maps containing Snipeout 
objects or weapon you must have "Snipeout.u" in the Unreal\Systen 
directory.

To load Snipeout objects into Unrealed you must edit Unreal.ini
located in the Unreal\System directory. Find the part which defines
the editpackages and add a new line "EditPackages[X]=snipeout" ( X
equals the previous editpackage number +1) after all the other 
packages. Here's an example ( added line marked with <--- ).

EditPackages[0]=Core
EditPackages[1]=Engine
EditPackages[2]=Editor
EditPackages[3]=Fire
EditPackages[4]=IpDrv
EditPackages[5]=UnrealI
EditPackages[6]=Snipeout    <---


2.2 How to use Snipeout actors in maps
======================================
Look at map "Snipe.unr" for example when using Snipeout objects.

Actors under Actor->Decoration->Snipeout_objects:

* Start 
  Just place the actor on the ground and edit it's properties.
  Under course_variables:
      1) Change numofcps to the number of checkpoints 
         your course has (default = 0)
      2) Change partime_in_secs to time in seconds that 
         it takes to run through the course (must be more than 0)
      3) Change clips to number of clips you want Start to 
         spawn each time player starts the course
  
  You must also add a trigger to the centre of Start actor.
  Edit Trigger's properties, change it's retriggertime to 1.0
  and it's event to Start. 

* Checkpoint 
  Just place the actor on the ground and you're done.

* Target_objs 
  The parent class of all Snipeout targets.

  Actors under Actor->Decoration->Snipeout_objects->Target_objs:                 
    * Target                        
    * Snipe_barrel                        
      *   Snipe_smallbarrel
    * Snipe_box 
    * Snipe_vase 
      *   Snipe_smallvase

  Just place the actor on the ground and you're done.

================================================================


3.0 Release notes
=================

Title                   : Snipeout v1.0 for Unreal
Version                 : 1.0
Release Date            : 4.10.98
Filename                : Snipeout.zip
Files in zip            :   Snipeout.u     3,519,233 bytes
                            Snipe.unr        567,481 bytes
                            Snipeout.txt
Author                  : Tuomo Korva a.k.a Tuco  /  TNT Team
Email Address           : tnt@mbnet.fi
Web Page                : http://www.3dportal.com/nam
Description             : A target practise simulator with a realistic
                          weapon.
Other projects:         : Platoon TC for Duke Nukem 3D
                        : Co-author of Nam (published by GT Interactive)
Thanks to               : Lado Crnologar for betatesting

Please respect the following terms:

   1) Snipeout may not be distributed commercially, or
      as part of a collection (commercial, non-commercial
      or otherwise) without author's permission.

   2) Any part of the Snipeout Unrealscript may not be 
      integrated into another Unreal modification without
      author's permission.

   3) Do not distribute modified versions of this script.

Copyright Tuomo Korva / TNT Team 1998.
