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Title                        :Skaarjtown
Version		             :2
Release Date		     :1/28/99
Filename		     :SkaarjTown.unr
Author			     :"SacredKnight"
Email Address 			:SacredKCJW@aol.com
Description			:Singleplayer map(links to normal unreal game if the transporter works.) that takes place in a low budget underground resort. It's really just a walk through but you try walking through a town full of ticked off Skaarj.

Other levels by arthor		:None. This is my second attempt at my first map. I hope I got everything right this time. The map appears to work fine in testing(with the exception of one or two phantom walls or something.) I believe I've done away with the 3rd party file dependency problem (Fingers crossed).
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---Play Information ---
Game			:Unreal
Level Name		:Skaarjtown (SkaarjTown.unr)

Singleplayer		:Yes
Cooperative		:No
Deathmatch		:No
Darkmatch		:No, well you can shoot out the street lamps                               and after that things get pretty dark.(NO)

Difficulty Settings	:I don't think so.

New Sounds		:Yes. I wave recorded a few sound bites from                            different sources an put them in.

New Graphics		:Yes. A utx package composed of photos of Sade                              I downloaded.  

Known bugs		:Besides those phantom walls I mentioned                           earlier, No.

   	
---Construction---
Editor used		:UnrealEd Beta
Base			:New Level
Construction Time	:about, let's say a month.


Installation
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   Unzip the file SkaarjTown and put the SkaarjTown.unr map file in your Unreal\maps directory. Put the file MytexturesCJsade1.utx file in your Unreal\Textures directory.  Put the file CJSounds.uax and CJSounds2.uax in your Unreal\Sounds directory. Put the file CJlevel.u in your Unreal\Systems directory and that should do it.

Author's Notes
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 This is the basic story behind why you are in Skaarjtown.
Your a brilliant enginer working on a new form of hyper-light propulsion. Unfortunately the scientific community thought your ideas were a joke so you had to test the prototype drive yourself. Big Mistake! Everything was working fine until your test ship left earth's orbit. The good news,the hyper-light drive actually worked. The bad news, you couldn't control the reaction outside of earth's atmosphere.
After about an hour of being blasted through uncharted space, you notice that the ship is braking up. The drive begins to channel an unknown bluesh energy. This is it, your gonna' die you think to yourself but just before you pass out,there's a blinding blue flash and what looks like a planet. You feel yourself in the cold grip of death as deep space fills your lungs. Your fading...fading...wait, your starting to rematerialize and you can feel what looks like some kind of futuristic weapon in your hand. You look up and you seem to be in some kind of underground town? All you can think to say is...Where the hell am I?!

   (additional: Keep in mind that I understand next to nothing about codes but that didn't stop me from playing around with some of them. 
The result? A new weapon I call the "KnightSting". As the name suggests, it's a modified stinger that shoots modified tazer projectiles, Dangerously powerful tazer projectiles. They don't react to walls but when they come in contact with "actors" look out. Never use the KnightSting in close quarters. You should be able to summon it in-game with "summon CJLevel.KnightSting". It uses standard stinger ammo and it has a few new sounds. The weapon is in the game but one of the Skaarj have it. I won't tell ya' which one but when you kill him, he will drop it.)    

Copyright / Permissions
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This level is copyrighted by C.J.Waiters 1999.

Authors may NOT use this level as a base to build additional levels.
     (Why would you want to anyway?)
You are NOT allowed to commerically exploit this level without my explicit permission and cutting me in for a healthy share of the profits.

You may distribute this level through the internet,provided you include this file and leave the archive intact.

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UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are properties of their respective owners.
         	
	     	