May 1999 **Revised for Unreal 224**
================================================================
Title                  : Return to Illhaven
Filename               : illhaven.unr (revised May for 224)
Author                 : Tim "Kew" Jervis  
Email Address          : Kerrow@telusplanet.net
Author Info            : Contributing Designer to:

				Heretic II for Raven
				Wheel of Time for Legend
				Rise of the Phoenix (Fantasy Quake)

			 Numerous freelance maps, including:

				Illhaven Winter
				Blue Demon Inn
				Qakula
				Icbm
				The Ruins of Athelstan
				Gormen
				Stargate
				The Halls of Gorre
				Goblin Series for Doom
				And many more....

				L'Abbe de Mort (for UnReal) - released
				under the name "Kewson"*
				(good download stats...)
				The Ghost of Alin'Gar (for Unreal)*
				(selected by OC Gamer Online as one of the best)
			  
			  
                          
Description      	: Illhaven Harbor was originally created for the opening
			  level in "Rise of the Phoenix", a TC from Fantasy Quake
			  (http://fantasy.stomped.com); it was later revised into
			  a winter setting and became Illhaven Winter.  
			  The opening level in Heretic II, "Silverspring Docks", 
			  was inspired by and modelled after Illhaven Harbor.
			  This version for Unreal is entirely new but retains the 
			  original flavor and ambience of the earlier "Quake/Heretic
			  II" versions.

			  Hope you enjoy it. I did this one for fun and for old times
			  sake.

			  And stay in the boat when the map starts. Grab the razorjack
			  and off you go.......

Additional Credits to   : Everyone at Epic. Cool tools in UnrealEd.  
================================================================

* Play Information *
Single Player           : Yes
Cooperative             : No
Deathmatch              : No (this map is too heavy)
Difficulty Settings     : No, it's all or nothing.
New Sounds              : No (next time)
New Graphics            : No (next time...)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
                          1500+ Brushes
			  35 Zones
			  
Build time              : Some weekends between professional work
Editor used             : UnrealED
Known Bugs              : Only the scripted bugs that infest the Harbor (I think....);
			  although I know some will find a glitch or two (don't they
			  always??); I think this map may give the Unreal Engine a 
			  run for its money in places..... I have not run the map in
			  software rendering...
 
Installation and play   : Download the map and dbl-click on it.

* Copyright / Permissions *

You MAY distribute this map, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.  And don't even think about modifying
it !! (I don't want this to end up as a template....)

Thanks folks. Have fun. Play it by candlelight...... 

And - don't forget to pick up a copy of Wheel of Time when it's out - SOON. 


Kew

 