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* GENERAL INFORMATION

Title                   : Deep Space 666 (revision)
Filename                : ds666.zip
Game			: Unreal
Date                    : November 27, 1998.
Author                  : Chris Burgess
Email Address           : shithawk@idirect.ca
Additional Credits to   : See below.
Other maps by author    : "Gramercy" for Unreal "*.rit" for Quake

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* PLAY INFORMATION *

Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes, no botmatch.  Workaround: Rename the level to "dmds666.unr.  Start a network game and turn the "bots in deathmatch flag" to true.
Difficulty Settings     : Yes
New Sounds              : No
New Textures            : No
New Music               : No
Prefabs Used		: None
Textures Used		: The pretty ones.
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* CONSTRUCTION *

Machine made/tested on  :  Pentuim 166mmx 32 SDRAM (its shitty but its                 	   got a voodoo2 baby, yea!
Editor(s) used          :  UnrealEd beta.
Known Bugs              :  Just the ones in the editor.
Build Time              :  Lost count, way to long.

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* AUTHORS NOTES *

	I said I would never make another but here it is!  Yey.  At least its not my first one eh?  Anyways, I fixed my scale problem.  Things look a little more perportional now.  I tried hard to fix the frames per second problem with the last but probably failed miserably. Oh well, at least it looks pretty.  I realize (and agree) that fast levels are good but for what i was trying to do this is impossible.

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* FEATURES *

	As many Unreal features as i could pack into my second level.  Here's another great feature: I don't know how to setup the level for bot play so the only way (that i know of) to play the deathmatch version is to play it over the internet or something.  I was influenced by the Star Wars trailer (which will be the greatest movie ever) so I put in some fun quotes hidden throughout the level.  See if you can find all six!  Gee, sounds like the back of a cerial box.
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* ADDITIONAL CREDITS *

	I needed this section for one person especially.  
Adrien Sellar, without all the bitching and nagging at me to get this level working again, it never would have.  I dont know how many people would have benifited from this but I sure have.  Many an hour was spent making this level but nobody would have gotten to play it if it were not for Adrien.  In terms of importance to the internet community, Adrien is just as instrumentally important to this level as I was.  I personally give a big round of applause to Adrien.  Thanks!

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* OTHER INFORMATION *

	Yes, this is my second level.  (yey)  No way in hell am i going to be making another level (maybe its for the best).  They are hard and take too much time.  They can also be very frustrating to make ('cause of the editor, but that maybe because that it is in beta form).
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* WHERE TO GET THIS FILE *

	Off the 'net, duh.  Or you could come right over to my house and pick it up.  Watch out for rabbid stray dogs, wild boars, dear hunters, pot holes, bird-baths, fierce rabbid rednecks from my friggin-hick-middle-o-nowhere-town, Bubonic, Pnumonic, Septimic plagues and the odd case of flesh eating diseases.
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* COPYRIGHT / PERMISSION *


Authors may use this level as a base to build additional levels.
You are NOT allowed to commercially exploit this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without 
my explicit permission! (except for coverdisk's)

You MAY distribute this file through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the 
archive intact.

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed 
by GT Software, Inc. under license.  UNREAL and the UNREAL logo are 
registered trademarks of Epic Megagames, Inc. All other trademarks 
and trade names are properties of their respective owners.
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