================================================================
Title                   : deCyberDuel
Version                 : 1.2
Release Date            : 20th February 1999 (my birthday! woohoo!)
Filenames               : deCyberDuel.unr

Author(s)               : Simon West-Bulford (EZkeel)
Email Address           : EZkeel@nikodemus.demon.co.uk (my new address)
			  EZkeel@aol.com (my old address - you may still catch me there)
Web Page                :
Description             : Single Player level
Where to get this map   : http:\\decyber.solgames.com
Other levels by author  : DMElijah, DMSizzler, DMdeCyberStore, DMEZkeel01
			  Xerania's Fall, Invasion parts 1 to 6
Additional Credits to   : My wife Ruth for encouraging me.
			  All the guys at deCyber for their support, especially
			  Michael 'zippy' Lohman without whos support you would probably
			  not have seen this map.
			  Everyone who has contributed on the deCyber builder board.
			  Jeos for the "nogun" system file.
			  Tobias for some quality textures.
			  All the people who put Unreal and UnrealED together.
			  Scislac for testing it for me and giving me some useful suggeestions.
			  Brad for helping me import music into UnrealED.
			  And last but certainly not least ... Jesus for giving me
			  this wierd imagination.  :-)
		         

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : deCyberDuel

Single Player           : Yes
Cooperative             : I wouldn't advise it. The triggers could get really messed up!
Deathmatch              : No
Dark Match              : No
Difficulty Settings     : No
New Sounds              : Yes
New Graphics            : Yes
NewUnrealScript         : "nogun" by Jeos
External DLLs           : No
Known bugs              : Please let me know. This is a complicated "trigger" level
			  and has the potential for problems although I think I've
 			  flattened out any bugs that are there.
--- Construction ---
Editor(s) used          : UnrealED
Base                    : Made from scratch
Construction Time       : About 3 to 4 weeks


Installation
------------

Unzip the following map files into your Unreal\Maps directory:
		
		deCyberDuel.unr

Unzip the following texture files into your Unreal\Textures directory.

		monsters.utx

Unzip the following sound files into your Unreal\Sounds directory.

		Duelsound.uax

Unzip the following sound files into your Unreal\Music directory.

		Arena2.umx

Unzip the following script file into your Unreal\System directory.

		nogun.u

To play, either double click on deCyberDuel.unr or in Unreal press the Tab key
and type OPEN deCyberDuel

Extended description:
--------------------

See Rules.txt

Hints:
------

Unless you an "Unreal" Unreal player, you will this a VERY hard level unless you ...
a) Find the Healing Chapel and find a way to use it frequently.
b) Find the ammunition area and use all of it!

Author's Notes
--------------

"%$$**&" is mostly what I have to say! If the game comes out as good as it was hard to make,
it ought to be a winner. This has turned out to be a very tricky level and has taken a lot of
thought in using triggers with the right combinations. I did have fun though.  :-)
Just for kicks, I also wanted to see what sort of a level I would make if I included every 
hostile creature Unreal has to offer. The only ones I left out were those nasty little schools
of biter fish! :-)

Copyright / Permissions
-----------------------
These levels are copyrighted by S.West-Bulford 1999.

Authors may not use these levels as a base for additional levels unless they get my
permission first.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.