Level: LockUp
Author: Sean "Neurorelay" Evans    
E-mail: sevans@bigbear.net    


OtherLevels: DMCanyonFortress, DMGothic Death, DMMoonBaseAlpha, DMDeathPortalis, DMLuna Casa,
DMMonkWorship, DMNeptune's Lab, INF_Bridge, INF_DeathFields

EdUsed:    UnrealEd
Timebuilt: 6 hours
ToTalPolys:  1994
Zones: 2
Bugs: not sure if it is a bug or a fault in the game itself...but I experienced gpf's during
bot match play.  For some reason one of the bots spawning caused the crash.  I made sure that all
path nodes and player starts were correct and rebuilt the level to the highest settings.  So
hopefully that corrected it.  This map is for humans players really, anyways.

INF_Playmodes
Classic: yes
Standoff: yes
Deathmatch: yes



Description: Welcome to my tenth Unreal map and third infiltration map. This
map is inspired by "Prison" by Bone.  I found that map to be fun but not a realistic prison.
The inmate quarters were the only real thing about that "prison" map.  So I felt I would
try my hand at some guard towers and a prison lock up.  Nothing spectacular, no movers, or elevators.
Just plain quick action and fun times for all.  Enjoy. :]
Copyright "Sean "Neurorelay" Evans" (c)
