Level: INF_DeathFields
Author: Sean "Neurorelay" Evans    
E-mail: sevans@bigbear.net    


OtherLevels: DMCanyonFortress, DMGothic Death, DMMoonBaseAlpha, DMDeathPortalis, DMLuna Casa,
DMMonkWorship, DMNeptune's Lab, INF_Bridge

EdUsed:    UnrealEd
Timebuilt: 11 hours
ToTalPolys:  1040
Zones: 4
Bugs: not necessarily a bug....but due to the outdoor nature of the map...fps can go into the
teens on a p2-300.........everything was done to compensate and allow for reasonable play.  Also
bots may or may not fight..this is due to path noding and proper layout..every step was taken to
insure that bots would paly..but nothing can be guaranteed. 

INF_Playmodes
Classic: yes
Standoff: yes
Deathmatch: yes



Description: Welcome to my ninth Unreal map and second infiltration map.  This map incorporates
ideas from clan mates and suggestions from my previous map.  This map has more areas to combat
in and overall is much more atmospheric and realistic and environmental layout.  Enjoy! :]  

Copyright "Sean "Neurorelay" Evans" (c)
