The GIB Arena 2.0
by Leander "Knightmare" de Goede.

Technical details	:

Map name		:	The GIB Arena
Author			:	Leander "Knightmare" de Goede
File name		:	DMGiBArena2.unr
Type			:	Deatchmatch
Plot/Theme		:	Mwahahahahaha!!!!!
				This map is ment for gibbing and fragging in it's purest 				form, so no story, it wouldn't make much sense...
Max. players		:	11
Botnodes		:	yes

Brushes			:	48
Special brushes		:	1
Average polys		:	40
Total polys		:	1939
Points			:	4027
Vectors			:	309
Sides			:	7246
Bounds			:	1640
Zones			:	3
Lights			:	29

Author details		:
Name			:	Leander "Knightmare" de Goede
Age			:	21
From			:	the Netherlands
e-mail adress		:	ldegoede@cybercomm.nl
ICQ number		:	11122905
Previous levels		:	none

Latest additions	:	- Path nodes for botmatches
					Tip : Don't stand still long!
				- Need a quick way off the sniper point?
					Use the great new portal!
				- More weapon and ammo placements
				

When i bought Unreal, on the first day it came out in my country, i rushed home to find, tha i found UnrealED more interesting than Unreal itself, So i started to fool around with it...
Thankfully, i have a couple of years of experience in Lightwave 3D, so i understand the principles of 3D graphics fairly well. I downloaded most of the UnrealED tutorials that were available on the web, which really helped, so thanks to all the people who wrote them and made them avaiable to me, and other Newbie and experienced editors alike.
Anyway, this is my first map ever, so don't expect to much, i hope you enjoy it though, and when anyone has any questions or comments, feel free to contact me through my e-mail adress, or my ICQ account, both of which are listed above, Please also post this information on your website, so people that downloaded my map can tell me what they think about it.

Can't wait for a review (don't be too harsh, i'm only a beginner...) ;-)


			Keep on Gibbin'
				Knightmare
