FileName:	DmWhichway_v2.unr  v2.0 
Name:		"Which way did he go?"
Release Date:	June 9, 1998
Update Date:    June 22, 1998
Author:		^DeMiGoD^
E-Mail:		demigod@freshmeat.org / admin@freshmeat.org
Web:            Unreal Resources  ( http://www.freshmeat.org/unreal )

Description:	A large arena-like area with a criss-crossed catwalk 
  overhead. 4 portals standing in the center of the arena lead to 4 
  portals that enter onto the catwalks. A lift takes players up to a 
  deadly hallway, and leads to a large drop-chute that lands the player
  on the main floor in a pool of water, leaving the player totally 
  unharmed. Many sniper points, and a decent amount of defendable rooms. 

Installing:	Just unzip into you're Unreal/Maps dir and play.

Story:	        No story, just play with about 4-5 others or more, bots 
  work great now that the path_nodes have been added.

Notes:	        The hallway at the top of the lift is rather deadly 
  because of the rifle and the armor that sit up there, but bailing 
  out of the hallway is rather fun. The randomness ofloose fire roaming
  the level is fun due to the portals and adds a lot of excitement.

New to V2:

-> Minor texture mismatches were fixed.
-> The lighting is now coming from REAL light fixtures, and not from out
   of thin air. 
-> The weapons placement was actually given some thought this time. The 
   Razorjack is now sitting ALONE with no ammo, and ammo must be foraged.
-> The amount/placement of Eightballs was altered to increase fairness, 
   and playability. 
-> The upstairs hallway was altered so that the light in one end is gone.
   This allows for players to come upstairs undetected, and have a better
   chance of getting down the hallway alive.
-> Pathnodes were added for the Bots to follow.  This gets the Bots up 
   onto the catwalks ALL the time! This is one of the best new features.

*Disclamer*
Do what you want with it, but leave this text file packed with it. 

			^DeMiGoD^