================================================================
Title                   :Dm Torque Arena
Version                 :1.00
Release Date            :5/4/1999
Filename                :Dm-TorqueArena.zip (Dm-TorqueArena.unr)
Author(s)               :Jonathan D Campbell (Sapient6)
Email Address           :joncamp@tiac.net
Web Page                :n/a
Description             :Medium-sized deathmatch level. I suggest 
			 4-8 players.

Where to get this map   :Nali City
Other levels by author  :Dm-FearsHollow, Dm-FearsHollowSE
Additional Credits to   :Epic and the entire online Unreal 
			 community. Special thanks goes out to 
			 Squacky for beta testing.

================================================================
--- Play Information ---
Game                    :Unreal (224 used for final build)
Level Name              :Torque Arena
Single Player           :No
Cooperative             :No
Deathmatch              :Yes
Dark Match              :No
Difficulty Settings     :n/a
New Sounds              :No
New Graphics            :No
NewUnrealScript         :No
External DLLs           :No
Known bugs              :Bot AI really sucks. They drown a LOT in 
			 this map. Oh well, fuck'em.

--- Construction ---
Editor(s) used          :UnrealEd
Base                    :from scratch
Construction Time       :Approx 1 1/2 months including time away. 
			 Not including time away? Days, weeks, years?
			 Who knows?


Installation
------------
Unzip Dm-TorqueArena.unr to your Unreal\Maps directory. Thats it, folks.

Extended description/Author's Notes
-----------------------------------
At first I thought I'd like to prevent spawn camping. But in the end that 
idea was scrapped. It is certainly hard to spawn camp, and a spawn camper 
has little place to run if another player has the brains to find 'em...

Anyway, this is a "futuristic" playing field. Its a little too complex to 
really be called an arena... My goal was to create an "arena-like" atmosphere 
that would support larger numbers of players than, for instance, Morbias, 
without becoming so chaotic. The end result can indeed support more players 
and remain balanced, but with low player counts still retains a lot of its 
playability.

Copyright / Permissions
-----------------------
This level is copyrighted by Jonathan D Campbell, 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to the file.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
