================================================================
Title                   : DMTikal
Version                 : 1.0
Release Date            : 3/21/1999
Filename                : DMTikal.zip <DMTikal.unr + DMTikal.txt>
Author(s)               : EW (Ute) Shertz
Email Address           : will0688@twd.net
Description             : A large size deathmatch map designed for 6-16 player
			  DeathMatches/ LAN Team Games / Bot matches. 
Additional Credits to   : Biejan Ardabili, for playtesting and excellent feedback and 			  numerous design suggestions!. 
			  Epic Megagames (http://unreal.epicgames.com/)
Previous Levels		: DMJackHammer, DMOctAgony
   by author                       
================================================================
--- Play Information ---
Game                    : Unreal ver. 220
Level Name              : The Ancient City of Tikal
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Team Game		: Yes
Dark Match              : No
Botmatch		: Yes
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : None known.

--- Construction ---
Editor(s) used          : UnrealEd ver. 220
Base                    : New level
Construction Time       : 4 weeks


Installation
------------
   	Unzip Tikal.unr to the "/unreal/maps" directory.
	

Extended description:
--------------------
A large-size deathmatch designed to accomodate all styles of combat. Central in the level is a large swinging blade above a deep pool area. Down in the pool there are moving lights triggered by your entrance. These lights when followed will lead to a rifle in an otherwise totally unlit area. There are extensive sewer tunnels leading to all parts of the level. Deathmatch and team play are both supported. Hidden areas are usually found behind unique textures or lighting but can also be reached by roundabout routes so if you run around you will eventually find most of them without having to bump walls.  A large ballroom has a central chandelier which can be switched on and off. A large outdoor sniper area also has switchable lighting effects. Two central spawn areas are set up for red and blue teams but there are also spawn areas scattered throughout to reduce congestion when the game is started.  There is plenty of room for 16 players in a frag fest with smaller numbers tending to  a cat and mouse type of game. I have tried to maintain a consistent mood and theme throughout, which is of approaching dusk in an ancient city, with lots of sky views. Most of the sky views are cloudzoned so projectiles shot into the sky will disappear instead of bouncing off. 



Authors Notes:
Note that the Unreal 220 beta patch is required to play this map.
A special note to map editors: The moving-light movers in this level will not function correctly if the map is rebuilt in the editor unless they are twitched after the rebuild. 
	
Please email any comments or suggestions you have...


Copyright / Permissions
-----------------------
This level is copyrighted by EW Shertz 1999.

This level may not be used as a base for another level.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
