#================================================================
#=                      D M T E A M S U B B A S E               =
#================================================================
Title                   : DMTeamSubBase
Version                 : Build 201
Release Date            : 17-05-1999
Filename                : DMTeamSubBase201.unr
Author(s)               : Mike Young aka Bastard'O
Email Address           : mike.y@zetnet.co.uk
Web Page                : http://www.users.zetnet.co.uk/mike.y/
Description             : Submarine Base.
                          Bots support (15 plus 1),
                          Team placements (8=0 8=1).
                          Nothing Alien bar weapon 1
Where to get this map   : http://www.users.zetnet.co.uk/mike.y/unreal.html
Other levels by author  : DMChurch, DMHillBase

Additional Credits to   : The Infiltration team who helped me play test it.
			  
#================================================================
#--- Play Information ---
Game                    : Unreal
Version                 : 2.20+ use nwTeamGame with 2.20 and RealTeamGame with 2.24
Level Name              : DMSubmarine Base
Single Player           : no
Cooperative             : no
Deathmatch              : no, well not with the player starts set as they
                          are, I will be creating a DeathMatch version.
                          Try DMSubBase202 for deathmatch the player starts are placed
                          correctly for deathmatch.
TeamPlay		: yes
Dark Match              : no
Difficulty Settings     : no
New Sounds              : no
New Graphics            : yes MTextSetA.utx
NewUnrealScript 2.20    : yes nwTeamGame.u & uc 
NewUnrealScript 2.24    : yes RealTeamGame.u & uc 
External DLLs           : none
Known bugs              : None that I am aware off.

#================================================================
#--- Level Description and information ---

I guess this is yet again a large level 2,896kb of unr file, I even had lots more to do
but decided enough was enough for TeamGame, I kept the poly count below 160 in normal
conditions ie. no flying or ghosting.

I hope this level is a little different from the rest...

Regards Bastard'O

#================================================================
#--- Construction ---
Editor(s) used          : UnrealEd
Base                    : none, from scratch
Construction Time       : Unknown seemed a very long time :)

Installation
#------------
# For all versions of Unreal
#
move DMTeamSubBase201.unr to your unreal\maps directory
move MTextSetA.utx to your unreal\textures directory

# for version 2.20
move nwTeamGame.u to your unreal\system directory
move nwTeamGame.int to your unreal\system directory

# for version 2.24
move RealTeamGame.u to your unreal\system directory
move RealTeamGame.int to your unreal\system directory

NOTES:
#------
Please reuse any brushes you find and like within the level, if you do please 
e-mail me a 640x480 jpg file of the brush as used plus the t3d, I will then add
the image and file to my unreal brush pages for others to use as well.


#================================================================
Copyright / Permissions
#-----------------------
Authors may not NOT use this level as a base to build additional levels, without
prior permission and appropriate credits applied.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.


#================================================================
#----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
#----------------------
#- End of text file
#----------------------
