DmShotgunValley for Unreal
by sectoid of BomBSquad
--------------------------

Map Name    : DmShotgunValley
Type        : Deathmatch, Botmatch, Teams, Uwar
Released    : 21.3.99
Editor	    : UnrealEd 220
Build time  : About 2 weeks
Base        : All new map
Author      : Klas "sectoid" Lindholm
Email       : sectoid@dlc.fi
Homepage    : http://www.dlc.fi/~sectoid
              http://www.bombsquad.org/unreal

Recommended players/bots  : 6+
Number of Start Spots 	  : 37+

Map info
--------
Large map with cliffsides & 2 forts connected with tunnels. Map has a new weapon, SPAS Shotgun by Windex & 
Max.Smoke. All the credit for the shotgun goes to Windex & Max.Smoke, all i did for it was placing 
it in my map. Map supports Uwar. This map is designed for at least P200mmx 64mb with Voodoo 2 acceleration.
If you are using slower computer and map lags, dont blame me. I figured that every serious player of 
Unreal has atleast PII300 these days ;) Map is large, so if you are playing with 1 friend only, 
take some bots with you.

If you love/hate this map and would like to share it with author, please mail me: sectoid@dlc.fi

Im working on new levels. I am also intrested in Mod making, i'd love to make aq2 type mod 
in Unreal, but i have not met coders who love the idea as much as me. 
If you are a coder and are intrested in such project, mail me.

Known Problems
--------------
-Too dark on some monitors?
-In software render mode some decorations dont work as they should.
-On the rotating mover there is one bug in the textures. 
 It doesent bother me so badly that i'd build the mover again.

Thanks
------
To my girlfriend Kaisa for not being mad at me for
screwing my computer instead of her ;)

Copyright / Permissions
-----------------------
This level design is copyrighted by Klas Lindholm 1999

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit permission.

You MAY distribute this level through any electronic network (internet, BBS etc.), 
provided you include this file.

SpasSG credits: All coding, the main skin for the gun, and the ammotype icons
done by Windex. All models, animations, and most textures done by Max.Smoke.

Unreal, textures, and all other content copyright 1998, Epic Megagames/Digital Extremes