Final one

bot support fixed (sorry about that :)


-----------------



Version 'B'

Fixed that bloody BSP hole

Reduced poly/node ocunt in some areas :) Runs a bit faster in 'slow' places

Reduced shadow detail to 'low' on most surfaces

Etc


!!IMPORTANT!!

Turn ON Fogging/Volumetric Lighting - or you'll miss out on a visual treat

================================================================
Title                   : DMShatteredLight
Version                 : 1.0 
Release Date            : Whenever :)
Filename                : DMShatteredLight.zip
Author                  : Rich 'Akuma' Eastwood
Email Address           : rickaaay@btinternet.com
Web Page                : http://www.btinternet.com/~rickaaay/mainpage.htm
Description             : An Aztec Temple Deathmatch level 
Where to get this map   : Nali City
Other levels by author  : DMUrbanArenaSE,DMTerrorist1-3,DMVeltorremix, etc
Additional Credits to   : Shane Caudle for making 'Ruins' 

One room in this map has a double crossed ceiling arch that is a 'homage'
to Ruins, the best looking unreal level by a long, long way

And thanks to Spab, Boosta, Guiness, Enigma, Mostly, President Skroob, Evil Cartman and 
whoever else play tested it for me.

Wireplay for putting my stuff on their servers
Nali city & Serpents Lair for posting the maps


================================================================

Version 1

Build time - 2 Weeks on & off

This map grew from my desire to put together a professional quality map using only
the standard Unreal textures. Most texture sets were played out last year (I'm gonna
scream if I see the 'Nali Castle' or 'DecayedS' textures in on more map) but the
'Ancient' one is stil pretty fresh, and there's some beautiful artwork in there. There
*are* a couple of custom textures, but nothing too major.

This is the first, last & only 'Unreal' style level you're gonna see from me.

As you will see, this level features some pretty serious brushwork, curved passages
etc

This is the kind of DM level *I* like to play - open spaces leading into tight tunnels, with 
good connectvity.

The outdoor section is a bit of 'fresh air' for when you get claustrophobic :) 

It's a medium map, should 'seat' 4-8 players comfortably. 

Might be a couple of small texture or clipping errors, but I've tried to fix any I found.

Next project... Blade Runner Cityscape for UT Low grav :)

Copyright / Permissions
-----------------------

UNREAL1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

Feel free to do whatever you want with this map. Playing it might be a good starting
point.
