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  OSPWeapons.OSPDoubleMag
    Copyright (c), 1998 Brandon Reinhart

Version: 1.0
Author: Brandon "GreenMarine" Reinhart
Contact: greenmarine@ittc.ukans.edu / http://www.planetquake.com/osp/
  The latest version of this package is available at http://www.planetquake.com/osp/
 
Usage:
  If you just want to play around with this object then type:
	summon OSPWeapons.OSPDoubleMag
  at the console.  That will create the OSPDoubleMag object.
  If you want to use the OSPDoubleMag in a level, the add it to the level
  like usual and deploy the OSPWeapons package with your level.
  If you include OSPDoubleMag in a level, PLEASE READ THE KNOWN ISSUES
  and LEGAL sections.

  *Read the class source for tutorial and comments!*

Known Issues:
  - This wasn't meant to be used in a level with a UnrealI.AutoMag object.
    If you pick up an AutoMag while you have none, one, or two OSPDoubleMags,
    the weapons will get very weirded out.  I could fix it so that it only happens
    when you have no OSPDoubleMags, but that would be unecessary work.
    The point is, if you make a level that uses OSPDoubleMag, ONLY PUT OSPDoubleMag
    OBJECTS IN IT!!!
  - Sometimes the second Mag flickers when you move around.  I'm not sure what
    causes that yet, but I'll figure it out eventually.  It wasn't enough of a bug
    to prevent this initial release of the OSPWeapons package because it doesn't
    happen very often.

Legal:
  The OSPWeapons package may only be transmitted by electronic means.
  You may deploy the OSPWeapons package with your user created level
  without notifying the author, but you MUST GIVE CREDIT TO THE AUTHOR.
  You MAY NOT modify the OSPWeapons package, in whole or in part, without
  express written permission from the author.  You MAY NOT include the OSPWeapons
  package on a CD-ROM, in whole or in part, without express written permission
  of the author.  If you deploy the OSPWeapons package, it must be the complete
  package, as described in the package.manifest file.
  You MAY use the code within the OSPWeapons package as a basis for your
  own classes as long as you GIVE CREDIT TO THE AUTHOR.
  This package and every class in this package is Copyright (c) 1998, Brandon Reinhart

About the Author:
  Brandon Reinhart, known as GreenMarine in the Quake/Quake2/Unreal scene is a 
  dedicated mod hacker obsessed with game and graphics programming. Brandon has 
  authored the King of the Hill modification for Quake2 and currently has multiple 
  Unreal projects planned, in addition to a technology demonstration. Brandon is currently 
  looking for employment in the games industry. 

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