Well, here's a 3 day job that I slapped together after playing the Q3A leaked IHV test 'demo'
TBH, I thought the IHV sucked, the engine was waaay too slow and the promised curved surface
rendering was all hot air & hype. Still, maybe the finished game'll be better, huh? Anyway, I 
decided to see how the Tim1.bsp would run re-created in Unreal, and it ran EVEN SLOWER than
it did in Q3A....So I did a little tweaking and here's the end product, complete with lots
of lovely curvy arches & pillars (and a little fog too :)

It's a 'hardcore' Deathmatch arena, so don't expect bells & whistles. I didn't put in any
useless crap like automags or bio-rifles, and there isn't much health or armour lying around..
You have been warned! The bots are right bastards too, and they WILL give you a well deserved
kicking :) Enjoy.

Send your e-mails to rpeast@globalnet.co.uk if you want to let me know what a great designer
I am.. Other levels I've done are DMTerrorist4 and DMBronxdelux...and a Resident Evil TC is
being worked on as you read this. Thanks for downloading the level BTW, unless you've got a 
steam-powered PC (P300 or below) you should enjoy the game......