Game                      : Unreal
Filename                  : DMPIllusions.zip
Title                     : Perceptual Illusions
 
Release Date              : 30th Feb 1998
Editor	                  : UnrealEd 209 
Author                    : Entropic_Messiah
Email                     : socrates000@hotmail.com

New Sounds                : None
New Graphics              : None
New UnrealScript          : None
External DLLs             : None
   
Single Player             : None
BotMatch                  : None
Cooperative               : No
Deathmatch                : Yes

Map Info                  : This is my second attempt and ever making a FPS map or any map for 
                            that matter.  It is more of me experimenting with the editor and getting
                            familiar with what is possible and not possible in these damn things.
                            I got to the end of my rope on this map and it was to be alot bigger with
                            more effects but just grew tired of it with this other idea burning in
                            my mind.  The setting is under the town, obviously there is no town
                            because I never made it.  It does throw the theme off a bit and makes
                            the textures and enviornment seem redundant but oh well :)  The layout
                            is basically the walking level mimiced by the vents above and water 
                            underneathe.  All room have multiple access points as well as sniper
                            point on top of sniper point (ofcourse there is no secure snipe point).
                            The game play is deep and will take a few plays to catch onto the map.
                            It might look a little bare, but the good things like invis, super health
                            etc are hindin in the high vent shafts to the outside. It will take people
                            awhile to get used to it and the dynamics but from my tests once they
                            know the map it seems people are coming outta every crevince in the damn
                            thing.  There will be far better maps to come and with UT here soon I am
                            looking forward to taking advantage of unreals incredible code.

Buggs                     : Skara in the vents is in trouble.  The model to get to the ledge in the 
                            vents must use the open area where the large grate drops you into the 
                            water.  The items in the vent towers are off limits becuse the model
                            can't fit into the space between the boards.  I went through to fix the 
                            errors multiple times but after a few attemtps that fixed some created
                            others and figured that skin sucks anyways :p (j/k).  The grates are a
                            translut texture and don't know if this is the engine or the textures 
                            problem but I have discoverd this.  Looking at other maps that have used
                            the trans textures creates this problem. No matter what that damn thing is 
                            attached to it still will leave a translu spot on the edge into nothingness
                            in the other maps the error is there you just have to know what you are
                            looking for. My personal problem here was that error edged through to my
                            skybox creating HORRIBLE errors. So when you see the cheap skys in the 
                            towers it is not because I could not do a skybox it is the errors that got
                            generated and there was so little sky anyways just did it hardway.  Other
                            than the mentioned problems it seems to very soild.

Extra                     : The map seems to play the best w/ 8 and above.  Any less with people who
                            haven't got used to it and there is just alot of lost people.  Once they
                            figure out the layout they usually tell me they don't know how they got 
                            lost before.  There is no Bot match and no plans for one since I am 
                            moving on to bigger and better things.

Credtis                   : Thanx go to all the great web sites offering tutorials on the editor and
                            people who have helped me with testing and the editor (you know who you are)
                            the TRUE heros are the coders of the unreal engine from the top pinacle
                            to the lowest pee-on I thank you for the tools and one of the best engines
                            I have seen since wolfenstien (To long to get into here why it goes that
                            far back but basically the leaps in FPS in my opinion have been small, 
                            granted the graph qual went up a pixel or 2 since Wolf, I do belive it was
                            2, maybe 3).
 