Title                   : DmMutiny
Version                 : 1.03
Release Date            : August 7th 1999
Filename                : DMMutiny.zip
Author(s)               : Ben Cordasco (AKA "Dick" and "Obi-Wan")
Email Address           : bcordasc@gte.net
Editor(s) used          : UnrealEd v.225f beta
Construction Time       : A couple weeks off and on.  Hey, gimme a break it's my first one.

Notes
--------------
The story behind the level:
Some of the crew of the Star Cruiser Toronto has been exposed to radiation accidentally.  The affected crew members quickly declaired mutiny and tried to take over the ship. The affected crew members were primarily in the engine room.  The captain and the loyal half of the crew has confined them to that area to stop the take over.

Botmatch:
I put in path nodes up the butt, but the bots still seem to wander aimlessly most of the time.  I think the level is just too big.  Botmatch will work but the bots don't get the good weapons very often.  These factors make Botmatch a little on the boring side.

Deathmatch:
This was the purpose of the level from the start.  We've tested the level on my LAN and I think it works the way I designed.  Hint: The Rifle is a GOOD weapon to have in this level.  Hide in a dark corner and aim for the head! :)

Performance:
I've tested the game on all the computers I have available.  They all have 3dfx cards of some type and use CPU's of at least 450MHz.  It seems to run fine on all of them. I would guess since it's a little on the large size that slower machines will have a performance hit.  Sorry, the next one will be smaller.  I promise. :)

Update Version 1.02
-Added "Deathmatch" level tag, level name, and author map properties

Update Version 1.03
-Deleted texture "realsky" accidentally used in construction box.  Deleted construction box.   Added more bot path nodes.

Have Fun!

Ben