================================================================
Title                   : DmMineFacility
Version                 : 1.0
Release Date            : June 22th 1999
Filename                : DmMineFacility.zip
Author(s)               : Carlos "Freeman" Breling
Email Address           : Freeman1@PowerOnline.net
Where to get this map   : http://www.planetunreal.com/nalicity 
Other levels by author  : none released

Additional Credits to   : Epic for making this game
			  The guys from the CyTh clan for beta-testing, especially Marcus for 
			  LOTS of constructive critizism :-)
		          Planetunreal and Nalicity: most complete and competent 
		          UnrealMapsSite ever :-)	
			  unrealed.net/Millenium for keeping a great site alive
			  
================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : DmMineFacility
Single Player           : No
Cooperative             : No
Deathmatch              : Yes!!
Darkmatch		: No
Botmatch		: Yes
Difficulty Settings     : Yes with Bots
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : Some little architectural things I just couldnt fix, but I think they 
			  are not soo important...

--- Construction ---
Editor(s) used          : UnrealEd Version 225f beta
Base                    : New level
Construction Time       : 10 days, ...phew! 

--- Inventory ---
Weapons			: Automag/Stinger/ASMD/8-Ball Launcher/
			  Flakcannon/Razorjack/GES Biorifle/Rifle/
			  Minigun
Armor			: Armor/Shield belt

	 

Installation
------------
Unzip the DmMineFacility.unr file in your Unreal/Maps directory, then doubleclick on it, type 
"open DmMineFacility" in the console or which makes more sense (;->), select the Map in a 
Botmatch or an Internetgame.

Author's Notes
--------------
This is the first released Map I've done. This Map has three concepts behind it:
1. There is always one alternate way, in a 1 on 1 you can really fool your enemy by encircling 
   him.
2. The stronger items are more difficult to get, like the ASMD, the Rifle, the Flackcannon or the
   Shieldbelt.
3. I think there are enough weapons, but you will never find a weapon with tons of ammo lying 
   next to it, you have to run and use your whits a little bit to get full ammo.

While making this map, I learned using Pathnodes for the first time (thanx to unrealEd.net) and I was
was amazed by the result, before they were standing in the Hallways waiting to get shot, after
implementing Pathnodes they turned into evil beasts :-] I have tweaked the Botsupport very very
long so that they now can get such complicated items like ASMD/Flackcannon/Shieldbelt/The two 
hidden Healthpacks. So I think they will provide with a good game. BTW look for these items, you 
have to find 'em to win! OK enough of blah, blah
Enjoy! 

Feedback
--------
Feedback is very welcome and will be answered if you want to!
Mail to Freeman1@PowerOnline.net


Copyright / Permissions
-----------------------
This level is copyrighted by Freeman(Carlos Breling) 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
