================================================================
Title                   : DMMGS
                          
Author                  : Steve Keene 

Date                    : 30 August 1999 

Filename                : DMMGS.ZIP

File contents           : DMMGS.unr
			: DMMGS.txt
			

Email Address           : hb4779@together.net
Home Page		: none
Description             : Unreal Death Match 
                         
================================================================

Play Information	

Single Player           : No.
Deathmatch              : Yes.
Recommended No. Bots    : 4 - 6

Comments		: Made the map, then tried thinking of a name.  The closest I could
			  come to was MGS (Metal Gear Solid), although my map is nowhere
			  near as good.  Anyways, have fun and drink milk.
                          

=================================================================

Installation instructions

Unzip DMMGS.unr & DMMGS.txt in your Unreal/Maps folder.


KNOWN Problems: none



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Construction

Editor used             : UnrealEd (Unreal V2.25)         

Build Time              : 2 nights (6 hours)


===================================================================
Other maps by Author:

  DMBarn
  DMAvalar
  DMPhuk'd
  DMPhuk'dUp
  DMMa'ab
  DM7Inches
  DMBarnV2 (in progress - probably never get around to doing it!)

=====================================================================
Thanks to everyone involved with Unreal  -  the editor is well worth the price of Unreal alone!
=====================================================================
(C) Copyright 1999 Steve Keene

You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

All other trademarks acknowledged.
