================================================================
Title                   : dmMekkCake
Version                 : 1.0
Release Date            : 3-Sep-1999
Filename                : dmMekkCake
Author(s)               : Christian Eriksson a.k.a. Mekkaniak
Email Address           : unreal@mekkaniak.nu
Web Page                : www.mekkaniak.nu
			: clubs.yahoo.com/clubs/swedishunrealplayersassoc
Description             : My download page
			: Homepage of S.U.P.A.
Where to get this map   : www.mekkaniak.nu

Other levels by author  : None, this is my first. And it shows!
			: But is not the last, no sir.

Additional Credits to   : Krikkit with friends that actually
			: did take the time to playtest it.
			: All the crazy mappers out there on the Net that
			: share their knowledge by writing tutorials!

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : dmMekkCake
Single Player           : N/A
Cooperative             : N/A
Deathmatch              : YES
Dark Match              : N/A
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : N/A
NewUnrealScript         : N/A
External DLLs           : N/A
Known bugs              : N/A

--- Construction ---
Editor(s) used          : UnrealED
--------------

Base                    : It started out with the central arena and
----			: grow from there. It is a small level with only three
			: real rooms actually and two circular corridors.
			: Optimum number of players should be 4-6.

Construction Time       : About a month
-----------------

Installation            : Put it in your unreal/maps directory.
------------

Extended description    : (insert pretentious poem here)
--------------------

Author's Notes          : - The upper elevators are to narrow. If you are'nt
--------------		:   careful, you may get stuck. There is two doors that
			:   is too narrow for a Skaarj trooper. Design errors.
			: + The trapdoor in the upper arena is opened by
			:   shooting the green window with an eightball or
			:   secondary ASMD fire.
			: + There is another hidden superhealth.
			: + Use the jumpboots to reach the top levels were
			:   you can pick up, among other things, invisibility.
			: + The light switches (red, green, blue) are only that,
			:   lightswitches. You can change the color in the arena
			:   by combining these. I thought it was fun...
			: + The map is pathnoded, so bots can be tough. They may
			:   not know how to use jumpboots, but they know how to
			:   jump up on crates to get weapons and ammo.
			:
			: Sorry but the design errors, but this is my first level.
			: I didn't think it should be released to Nali City, but
			: Krikkit and friends encouraged me. I wonder if they are
			: laughing behind my back now?...



Copyright / Permissions
-----------------------
This level is copyrighted by Christian Eriksson 1999.

Authors MAY use this level as a base to build additional levels. I don't mind.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
