29. June 1998
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Title                   : Unreal Ledges
Filename                : Ledges.zip
Mapname                 : DMLedges 
Authors                 : Klaus Breuer & Mark K. Gresbach Jr. (see Info below)
Email                   : sz0759@rrze.uni-erlangen.de 

Description             : Some time ago, a chap called Mark. K. Gresbach Jr. created
			  a map for DOOM I, calling it LEDGES. It became rather
		   	  famous rather quickly - not because of its textures (which
                          were not terribly hot) but because of its brilliant layout.
			  One of ids map designers called it his very favourite private
                          level - high praise indeed.

                          I ported it straight to Quake II, but found the play to be
                          rather slow (the big arena in the middle asked too much of the
                          Quake engine). Anybody interested anyway can look for 
                          'Quaking Ledges'.

                          Now I ported it to Unreal, and it plays like a dream - 
                          especially the Razorjack is rather lethal...

        		 
Thanks to         	: id, who are really great at customer relations :)
		        Mark K. Gresbach Jr.
		        Wendy Leighton, for giving me lots of free time...
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- Playing Info -

Level Name              :  Unreal Ledges
Single Player           :  No
Cooperative 2-4 Player  :  No
Deathmatch 1-8 Player   :  Yes
Difficulty Settings     :  none implemented

- Construction -

Base                    : Original
Editor(s)               : UnrealEd Beta (worst Vertex editing I ever saw, ugh)
Known Bugs              : None 
Build Time              : Three days
Build Comp            	: P200/64

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- Info -

This is *the* all-time great DM map - a pity I didn't think up the layout
myself, but I kept as close to the original as possible. I purposefully
kept everything very simple, leaving out lamps and the like because this
level has to play as fast as possible.

Ladies and Gentlemen, this level shows you history: for example, the lava
pit was originally used to suicide - in the times before suiciding cost
you frags :)

About UnrealEd Beta: Ugh, this program is responsible for more screams
of rage per minute than Windoze95, and that's not a compliment. Vertex
editing is chock full of bugs, and I draw my hat and bow before Epics
level designers, who had to use this concoction for all their maps.
And I kick the behind of the UnrealEd programmer. Hard.

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- Copyright / Permissions -

Feel free to use this level as a base for your own levels and as a source
for ideas. However, you are *not* allowed to make money out of it - meaning 
you're not allowed to put it on a CD-ROM and sell it.
And no, I don't care to be told what good value such CDs are - you're making
money off *my* work, and I don't like that.

