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Title                   : HovelTown
Filename                : DMhoveltown.unr
Version                 : 12/30/98

Author                  : W. Sharrow
Email Address           : maxsmoke@mail2.quiknet.com

Description             : 

I've had this on my harddrive for over a week now, I finished it and then TOTALY forgot to 
upload the puppy! <dolt!> It's much like my City of Hutz from Quake2 but Unreal has allowed
me to go beyound the many limations of the Quake2 engine and acheive a level many times 
cooler then that old one. It has water, skybox, movers, sound FX, some fancy decorations, and 
just about everything else I could squeeze in. I would have made it bigger but really it has
a great feel to it at the size it is now. Not too big, but with enough nooks and crannys to 
hide an army! There's a nice park in the center, an underground water network, and a hidden
"Temple of the Lost 8-Ball" with a nasty suprise! I was hoping to add a 50 foot Skaarj for
some Co-op fun, but for some weird reason the sucker just kept dieing on level start up... <?!>
 
	
Other Unreal levels by author  : Cliff Wars, The Shooting Gallery, Lava Castles, Battle Fieldz			

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* Play Information *

Game                    : Unreal
Single Player           : You could, but you'd be playing with yourself!
Cooperative             : Not yet.
Deathmatch              : 8 Player (As I recall, could be 12) 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : No

* Construction *

Base                    : From scratch
Build Time              : About 12 hours, over 3 days
Editor(s) used          : UnrealEd
Known Bugs              : I found out that if you set the level BSP to the
highest level you could get rid of most of the invisable pockets that plagued 
my Battle Feildz level but even on high, UnrealEd can't see to kill all the 
glitchs, you can even see them in the real game's levels. So occationaly
a wall will vanish and reappear, and there's one or two invisable pockets
floating around in the park area. Also you might occationally get hung up
when entering the tunnel from the pond, but nothing major. Overall, this is
one of my best Unreal level to date! Enjoy!

* How to use this level *

Copy this into your "Unreal\Maps" directory and start up Unreal. Then
select a multi-player or Botmatch game, and select it in the level
select area. Or just double click on it for an instant deathmatch
botmatch.

* Copyright / Permissions *

This level is (c) by W.Sharrow 1998.
You are NOT allowed to commercially exploit this level, i.e. put it on a CD 
or any other electronic medium that is sold for money without my explicit
permission! (Not that this applys to the Walnut CDROM guys, but we already know
that!) :) 

You MAY distribute this map through any electronic network (internet, 
FIDO, local BBS etc.), provided you include this file and leave the archive 
intact.

* Where to get this map *

ftp.cdrom.com and mirror sites.

