================================================================
Title                   : DmGehenna
Version                 : 2.1
Release Date            : January 9th 1999
Filename                : DmGehenna.zip
Author(s)               : Fleshdance
Email Address           : fleshdance@hotmail.com
Web Page                : None
Description             : A relatively small map in a winter setting,
			  intended mainly for one-on-one or three player
			  deathmatch.
Where to get this map   : http://home.sol.no/~saraptor/dmgehenna.zip
Other levels by author  : The Incinerator (Quake 2)
Additional Credits to   : The Unreal-team for bringing forth this
			  brilliant game (and bundling the editor with it),
			  and, perhaps most of all, the guys at
			  http://www.unrealed.net for their comprehensive
			  and well-written collection of tutorials. (I would
			  like to mention Millenium in particular.) If it
			  weren't for them, I would never have gotten it right.
			  Randar, for his helpful document on pathnoding, and the
			  guys at Epic MegaBoard (http:\\megaboard.epicgames.com)
			  has been a tremendous help. Thanks!
			  And finally, SARAPTOR for putting in some late hours with
			  me playtesting and uploading it.

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : Gehenna
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Darkmatch		: No
Botmatch		: Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : Not a big thing, but it seems that if a
			  bot is the first to die by the siren's
			  trap, the custom death message doesn't
			  work properly for some reason. It only
			  displays the name of the bot. This doesn't
			  apply if a human player is first caught in
			  the trap. Weird. (If you get trapped and
			  live, you will lose your current weapon.
			  This is however intended, but just so you
			  know...)

--- Construction ---
Editor(s) used          : UnrealEd v.209 beta/v.220 beta
Base                    : New level
Construction Time       : A few of weeks, on and off


Installation
------------
Unzip the the files and place them into your maps directory
under the unreal directory. Type in "open dmgehenna" to run the
map. Alternatively, double-click the map, or select it from the
maplist when starting a bot- or multiplayer game.

Author's Notes
--------------
As this is my first shot at UnrealEd, DmGehenna was initially intended as a way to
learn the basic features of UnrealEd, but as the snowball started rolling, it evolved
beyond that, which is why I decided to release it.

DmGehenna was at first meant for one-on-one deathmatching, but I think
you'll find it's great fun with three or four players as well. Just prepare yourself
for some chaotic massacration...

DmGehenna should be bot-ready thanks to Randar's tips for pathnoding, although I
can't get the bastards to use the brick stair on the wall in the outside area.
I've tried PathNodes and LiftExits and LiftCenters, but no luck. (If anybody knows
how to solve this problem, please mail me.) It doesn't affect the botplay seriously
though, since it doesn't prohibit the bots to get to the area in question. They just
have to take a small detour.

I should perhaps warn you that I've intentionally ignored all advice from UnrealEd-
editors worldwide and put fog throughout the entire level. (Hey! It's a winter setting,
the fog made it look more cold and it added a lot to the atmosphere of being deserted and
desolate, which I had planned from the beginning... OK?! Besides, it's a small map.)
Therefore, those of you with little RAM, slow processor etc - in an Unreal point of view
of course (you know what I mean) - may be a bit disappointed with the framerate they're
getting. Sorry about that.

Copyright / Permissions
-----------------------
This level is copyrighted by Fleshdance 1998.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
