================================================================
Title                   : The Excavation
Version                 : 1.0
Release Date            : 6/26/98
Filename                : DmExcavation.zip
Author                  : "hunchback" / Daniel Erat
Email Address           : danerat@mindspring.com
Web Page                : -
Description             : a large DM level
Where to get this map   : ftp://ftp.cdrom.com/pub/unreal/maps
Other levels by author  : -
Additional Credits to   : Epic Megagames (http://unreal.epicgames.com/)
                          The helpful people of gameslink.net #unrealed (especially ian)
================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : The Excavation (DmExcavation.unr)
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Bot support             : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Gameplay notes          :
  1. Watch out for the elevator in the main room, it can squish you.
  2. You can go down the tall elevator shaft that leads to the temple rooms by jumping down 
     along the protruding torches.  There is also a trigger at the top that will call up 
     the elevator.
  3. The wind tunnel can be used to ascend and descend.
  4. Look behind the upper waterfall and on top of the boxes above the colorful zero-gravity area.
Known bugs              :
  1. The wind tunnel is off-limits for the bots.  Whenever I try to add a pathnode within its 
     zone, UnrealEd locks up while compiling the paths.  Feel free to try to fix it on your own,
     and if you have any success, please email me. :)
  2. Players will have occasional problems when trying to jump out of the river because the 
     sides are banked.  Quake had this same problem.  Hopefully Epic will fix it, like id did 
     for Quake 2.  Usually, though, you'll be able to get out by the third time you jump 
     against the edge.
  3. You'll start to drown if you stay in the colorful anti-gravity zone for too long -- I 
     had to make it a waterZone to allow more movement.
  4. The loopmover boxes in the anti-grav zone seem to stop moving sometimes.  Yet another bug in 
     Unreal...
  5. This level's big.  If you want to have a lot of action in it, you should probably have 6 or more
     bots.  This is pretty slow on my P2-266, 128 megs of RAM, Monster3D.  It would probably work 
     much better on a lan.

--- Construction ---
Editor(s) used          : UnrealEd Beta (and I mean, BETA) :)
Base                    : New level
Construction Time       : 3 weeks, working on it in my spare time

Unreal Design Competition
-------------------------
Entered in the UDC under the DM catergory.
Date submitted: 6/26/98

Awards
------
UDC Ranking              : N/A
Snarf's U.M.E rating     : N/A

Installation
------------
Unzip the the files and place them into your maps directory under the unreal
directory. Type in "open <mapname>" to run the map. Alternatively, double-click
the map.

Extended description
--------------------
It's a deathmatch level, do you really need a story?  Well, let me think... Hmm.. Ok, 
got it.  A group of survivers from the ISV-Kran have begun a long trek across the planet. 
They happen upon an abandoned Skaarj excavation site, stocked with weapons and ammo. 
An argument arises, so they all start killing each other.  The Nali gods enjoy watching the 
fighting so much, that every time someone dies, they bring them back to life.

Author's Notes
--------------
This is my first level for *any* FPS since Wolfenstein 3D; be gentle. :)  In the near 
future, I'm going to make a few more faster-playing deathmatch levels (with simpler 
geometry, so the damn bots won't get so screwed up), a singleplayer level for Myscha's 
contest, and a 3-4 level singleplayer thing with a lot of scripted / planned sequences. :)

Copyright / Permissions
-----------------------
This level is copyrighted by Daniel Erat 1998.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money OR A CD THAT IS INCLUDED WITH A 
MAGAZINE without my explicit permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
