

DmEquinoxe

"Equinoxe"

Constructed by Jennifer Diane Reitz  lupa@otakuworld.com
In the week of September 1-6, 1999


INSTRUCTIONS:

The unzipped folder contains these files:

Equinoxe.txt           (this text file)
DmEquinoxe.unr         (The actual level map)
Equintune.umx        (the fifth sequence of music from 'Equinoxe')
Equanochs.utx         (graphic texture set)

Place the 'DmEquinoxe.unr' file into your Unreal 'Maps' directory.
Place the 'Equintune.umx' file into your Unreal 'Music' directory.
Place the 'Equanochs.utx' file into your Unreal 'Textures' directory.

You might want to hang on to this text file somewhere in your Unreal folder.

The level can now be played.


PURPOSE OF THE LEVEL:

'DmEquinoxe' is inspired by the classic Jean Michele Jarre album 'Equinoxe'
and includes the fifth passage of that same work as background music. 

This world is an experimental Unreal level, attempting to create two vastly 
dissimilar realms divided by a brief twilight. One realm is heavy, sharp, dark
and filled with weaponry, the other is a flying realm of light, crystal, greenery
and health.

This Unreal map is designed for higher end machines, because of the complex shapes, and
expansive vistas. It may not be suitable on less powerful systems.

The players start weaponless, and must traverse both realms to be fully equipped.

Another note: the majority of weapons are instantly deadly no matter what one does.
This is a high-frag, deadly serious, one shot and you are dead universe.
Obviously, one must use very stealthy tactics here.  


CONCLUSIONS:

It is my hope that you will enjoy this Virtual World, and that it will be fun.
Please excuse any diffculties -such as slowdown- with this map, as it is an experiment, and
should be enjoyed as a novelty, or as a basis for the generation of ideas with
regard to level building.

Jennifer Diane Reitz
Otakuworld.com

 

 