_[][][] DM Doom Eternal Part 2- By: genocide [][][]_
http://www.netcom.com/~genocide

Play Information
==================

Single Player	: No
Co-op		: No
Deathmatch	: Yes
New Graphics	: Yes
New Sounds	: Yes
Known Bugs	: None

Construction
==================

Base		: From scratch
Editor(s) used	: UnrealED
Build Time	: Month and a half (I took my time :)

Notes
==================

	Sequel to DoomEternal1 (duh), includes Doom textures and sounds to recreate the feeling of the old days of Doom. Bot support is decent, they tend to gather in the middle all the time. They also don't use the low gravity tunnel, I tried different things but none were sufficient. Much of the map is visible at one time, and even though properly zoned, this map still requires some horsepower, so I'd recommend a 333Mhz P2 (or equivilent) 64 megs of RAM and a 3d accelerator.

Installation
==================
Unzip the map file (DmDoomEternal2.unr file) to your Unreal/maps directory,
Unzip the texture package (Doomtex.utx file) to your Unreal/Textures directory,
last but not least, unzip the sound package (DoomSnd.uax file) to your Unreal/Sounds directory.

Copyrights/Permissions
==================

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

	genocide-
		genocide@ix.netcom.com

UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.