                              jAGGED DONUT CANYON


3/6/98
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Title                   : dmDonut.unr
Author                  : Etienne (e_T) Rheaume
Email Address           : etn@express.ca
Web site                : http://www.express.ca/etn
Description             : Deathmatch Unreal map for 4-6 players
Other Works             : none yet:)

Thanks to               : Epic for the great game/engine, and Tim for Ued
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*This is my first map ever for Unreal,made in 24 hours over the last three days.
I spent the first few days after getting the game in #unrealed, working things out.
Ive made about 10 quake1 maps and an unreleased Q2 map,but this was fairly fun 
compared to that.This map is inspired from a map that I tried to do in quake1 but
 got so many engine and geometry errors,that I quit editing completly:)
Its a donut shapped jagged cannyon,hence the name,and is quite fun with 4-6 players
or maybe 3 bots.






* Play Information *

Single Player           : For viewing/learning purposes
Deathmatch              : Yes(6 starts)
Bot pathnodes           : YES!
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Ued version .9
Known Bugs              : none
Brushes/polys           : 34/605
Build time              : 24 hours

* Running dmDonut.unr *

place dmDonut in your unreal/maps directory
and start a DM or bot game,the level will show
up in the level selection area.


dmDonut.unr may only be distributed and/or edited with signed
written consent from the author.



 
