================================================================
Title                   : DM-Deemanst
Version                 : 1.0
Release Date            : 14th August 1999
Filename                : DM-Deemanst.zip
Author(s)               : Bullet
Email Address           : Bullet@unrealnation.net
Web Pages               : www.unrealnation.net/total
			  www.unrealnation.net/bullet
Description             : A 'follow-up' to DM-Khulon, using a
			  'same textures, different geometry' type style
Where to get this map   : Grab it over on Nalicity,
			  my website (www.unrealnation.net/bullet),
			  or any other place you found this file)
Other levels by author  : Levels since 3rd August 1999
			  ---------------------------------
			  DM-Deemanst - 14th August 1999
			  DM-Khulon   - 3rd August 1999
			  ---------------------------------
Additional Credits to   : Epic Megagames and the entire
			  Unreal team for the editor 

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : DM-Deemanst
Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : None

--- Construction ---
Editor(s) used          : UnrealEd ver. Beta
Base                    : New Level
Construction Time       : 4 days, inc. testing


Installation
------------
   Unzip the files and place them into your maps directory under the unreal
   directory. Type in "open DM-Deemanst" to run the map. Alternatively,
   double-click the map, or load it up in the Unreal deathmatch menu.

Extended description:
--------------------
   A 'follow-up' to DM-Khulon, using a 'same textures, different geometry' type style.
   A reasonable sprinkling of curved geometry has been added to sort out the eye-candy,
   and the bot pathing works great (I haven't found any bugs yet!).

Author's Notes
--------------
   The trap in the central area can be triggered by the switches on the floor all around
   it. It should also be noted that shooting the switches will also set the trap off
   (to make things more interesting...).

Copyright / Permissions
-----------------------
This level is copyrighted by Chris Martin (aka Bullet) 1999.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
