DMDeathZone.ZIP for Unreal V2.24

updated version 1.11

including:
DM-Level + own Meshes (.u)

-----------------------------

1. NBSpecials.u		- own meshes (see below)
2. NBSpecialT.utx	- textures used by NBSpecials.u
3. NBTank.utx		- additional textures used in DMDeathZone
4. DMDeathZone.unr	- a real good DM-level using NBSpecials (up to 11 players)
			  this level includes a controlable tank and a double AA-cannon!!!
			  thanks to Mike Young (Bastard'O) for the 3D-models :) !!
5. Readme.txt		- this text

to 1:
NBSpecials.u including:
ControlRotatingMover (included since V1.1)
		- gain control over your own movers. Use a trigger to gain control.
		  players can control any part of the rotation (pitch, roll, yaw)
		  in addition you can define this mover to be a weapon ! (with projectiles...)
		  also works with slave movers...
		  build any based weapons by your own, or just movers that players can control!
		- take a look at the tank or the double AA-cannon included in DMDeathZone:
		  you can totally control its turret and gun... and fire some rockets !!! :)
AirStrike	- sound the alarm, wait until it ends and see the bombs fall
		  nice for cleaning up some areas in your levels
		  every pawn within the target-zones gets bombed
AirStrikePoint	- target zones used by the AirStrike
SpecialCannon	- a real automatic cannon with multiple configurations
		  use it to guard areas or as some sort of tactical element in DM games
		  you can configure almost everything, like: used projectiles, valid targets, reactivate, ignore instigators,
                  ignore teams (in team games), activate and deactivate it.... and many many more
SpecialControlCannon
		- cannon that can be controled by players or even pawns
		  use a trigger to activate it and the player controls its firing and rotation
		  multiple configurations, like: 2 projectiles (fire and alternative fire), firing rates, rotating speed... and more
		  use it as a fixed cannon like in Half-Life
SpecialMine	- just a mine lying on the ground with some configurations, like ignore teams, valid targets...
SpecialPickUpMine
		- the pickup version of the SpecialMine... throw some mines around...
Grenades	- pickup some grenades and throw them around... really nice... :)
BowyKnife	- pickup some knifes and try to hit someone... damage differs from flown distance
		  the knife get stuck in its victim and get carried around...
SpecialArrows	- damage differs from flown distance ... like the BowyKnife
...

Install ('standard copy procedure'):

*.u	->	..\UNREAL\SYSTEM\.
*.int	->	..\UNREAL\SYSTEM\.
*.unr	->	..\UNREAL\MAPS\.
*.utx	->	..\UNREAL\TEXTURES\.

--------------
Update Info:

V1.11
DMDeathZone:
- included another controlable mover: a doublecannon ripped from Mike Youngs DMSubBase !!!
  for even more action !!!
- tanks turret moving faster for better gameplay
- added some sounds for the two ControlRotatingMovers (tank and double AA-cannon)

NBSpecials:
ControlRotatingMover:
- mover sounds are now 'useful'... use the MoverOpening,...Closing and MoveAmbient sounds
- ControlMovement added !!! define the mover to be attached to the player...
  (alpha state ... but working!)
  To the level builders: try it and let me know if its useful!
  Tip: - use a tiny mover for this 'attachment' and define some bSlaves around for best visual results...
       - to get a fully working ControlRotatingMover keep a look on its rotation.
         I set the editor display to bDirectional so you can see the 'in game viewrotation' inside
         the editor (the little arrow). In addition have a look on its center!! That's the point were
         all rotation is based! To set up the 'center' position, the 'intersect' brushs center should
         be placed were you want it to be, before you intersect and transform it into a mover!
--------------

If you are in need of a detailed info about the NBSpecials please
send a short e-mail to nb_beppo@gmx.net and I send you a complete
documentation (english version only) in Word'97 format.
Or just download it directly from www.planetunreal.com/NaliCity !

Special greetings go to Mike Young (Bastard'O) -
level and 3D model designer/builder (take a look at his RealWorld levels !!).
His 3D model of a tiger tank and our e-mail contact inspired me to program
the ControlRotatingMover... :)
Thanks!

Have a nice...

Beppo

nb_beppo@gmx.net, software developer, Aachen, germany

please feel free to send any suggestions, problems or anything else
.

