DmD-Lite
June 25th 1998
Colin James <Coldfront>

I'll be the first to admit, im no Debacle or Brick, so I decided 
to convert an already well designed map (imo). Here is a Quake 2 conversion
I've whipped up. This is my conversion of Headshot's D-Lite map 
(http://headshot.terrafusion.com/). I used to play this map all the 
time against Eraser bots before Unreal came out, and I emailed Headshot to
get his permission. Once I got it I began work, that was 5 days ago as of 
this writing. Would have finished sooner, but Real Life is a bitch most of the time :)
Right now this is pretty much a straight conversion from the Q2 map. All I did
was add one secret (its pretty obvious). So if you have any ideas to make this more
Unreal-like...drop me a line (cjames@henninger.com). Enjoy!

NOTE: I kept the weapon and ammo placement as true to the original Quake 2 map as possible.
So if I get enough complaints from you people I will release a 1.1 update to modify the
weapons/ammo placement :)

I would just like to thank headshot for giving me permission to convert his kick ass level :D
-------------------
Title                   : D-Lite
Date                    : June 25th 1998
Filename                : DmD-Lite.unr

Author                  : Coldfront
Email Address           : cjames@henninger.com
================================================================
* Play Information *

Single Player           : No. 
Deathmatch              : Yes (2-4 players..any more and its a frag-fest, but cramped)
Difficulty Settings     : No.
Secrets			: 1 - Contains the Amplifier
=================================================================
* Construction *

Editor(s) used          : UnrealEd


Known Bugs              : In *software rendering*, thin multicolored bands appear 
				in random seams around the level. I've tried everything
				I can think of..but b/c I don't know what causes, I can't
				very well fix.

Build Time              : 4 Days including testing...

* Version History *
 
1.0- Initial release

A Possible 1.1 release might modify weapons/ammo placement.

* Copyright / Permissions *

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO <your email address>

This file (DmManus.zip containing DmManus.unr and 
Please Read.doc),or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Copyright  1998 Colin James
All rights reserved. 

Colin James <aka Coldfront>
-\cjames@henninger.com\