

Author: erik corradino

email: corradino@fau.campuscwix.net

date: 3/13/99

time to create map: 2 1/2 days

note: unrealed crashes every 30 mins on my computer
with the patches.

computer used:  233mmx pent, 96 ram, 8.5 hd
28.8 modem. windows 95.

no bot support!

compile time: 5 mins approx

known problems: the top of the disney castle is
screawed up and would take a long time to fix,
but the holes make it easy to fall and creates some
tension in the game.

map name: DMCTF2MEDIEVALCASTLES

map size:  2.3 mb

map requirements:  no 3d card: 233mmx pent and 96 ram.

with 3d card:  200 mmx and 64 ram . ( these are the raw minimums!!!)

a 500 pent/ 128 ram with a tnt card is great!

special Features: 2 small forests,  2 medieval castles, and
a 4 sets of caves! 

most of the caves u can only get to with a grapple hook
for they are high up. just look at the torches above!
(sniper rifles are in the caves above:) )

to all mod authors ! u can modifly this map and use it freely
just leave this read me intact and also keep the map at least
1/3 dark or it will look bad!
email me thanks.

warning: if u add to much to the map it makes it slow!!!
i deleted a bunch of stuff to speed up the map. decorations are nice
but deathmatch speed is what is in for me.

Also the castle in red light is for the red flag and the one in 
blue light is for the blue flag.

if u recompile  it remember bsp tab and checkmark the autolight or
it will mess up the lights.


Mistakes made: in retrospect there should have been no caves 
and i should have planned the spiral staircase.

note: this is my first map ever released.
 
future maps: when the new unrealed comes out it will be less buggy!


webpages:  www.unrealed.net
www.unrealized.com      

www.captured.com        this map will be used for nonamectf mod