
                       ______________________________________
                       [                                    ]
                       [       	  -DmColdRocksHold-         ]
                       [                by                  ]
                       [            -CyanLongBow-           ]
                       ______________________________________

PLAY INFORMATION
================

    Single Player           : Only with Bots
    Cooperative             : Yes
    Deathmatch              : Yes
    Difficulty Settings     : No
    New Sounds              : No
    New Graphics            : No
    Known Glitches          : NONE

CONSTRUCTION
============

    Base                    : Look below under authors notes for the instructions.

    Editor(s) used          : UnrealED
    Build Time              : build, 2 days, rebuild.... 5 days.


AUTHOR'S NOTES
==============
Okay this level is my latest and I hope you guys like it. Just so that you guys now, there is a biosuit, armor, kevlar suit,
 shieldbelt, powershield, amplifier, and invisibility somewhere in this level. There is also a large ammount of weapons. 
I made this level thinking of how well DmDeck16 plays and flows and I wanted to try to do that again with this level. It 
flows well, is very big, has alot of room for sniping and longrange battles and has small close corridors in between the 
crates for the smaller 1 on 1 battles. The 1, 2, 3, and 4 voice is included because it is a big level, and is hard to find 
people in there. The voice is triggered everytime someone runs over the number pad on the floor in the 4 rooms that are 
flashing theblue light. Also, many of you will probably wonder what the 4 triggered mover switches on the 1st floor do. 
Well, they trigger and invisible crusher that kills anyone trying to get the asmd ammo on the first floor in the purple 
hallway. You can tell it is working because you can see the asmd ammo flash, and you can hear a humm when it moves. 
However, one known glitch is that if there is bad packet loss from the server, the asmd ammo will float about 2 feet in 
the air after the crusher trap has been trigger for the first time. It will randomly move up and then appear back in the 
right place without you doing anything. I couldnt fix it any better than I already have. If anyone has any questions on 
this please email me and I will answer it accordingly. Ohh yeah, and btw, the water in the 4 blue lift rooms kills you, 
dont fall in...hehe.

On a P2, 350, V3, there was only the above stated glitch, and there is no slowing in the high poly area because there isnt 
any highpoly area...hehe.  There is Bot support!!! Enjoy those nasty bastards.

Thanks to Millenium for all his tips and tutorials that can be found at http://www.unrealed.net/edtutes.phtml. And most 
importantly, Go to www.unreality.org/uep/ for all my other levels. And any tutorials you need on the editor. also make sure
and go to and UME http://www.unreality.org/uep/ume.html for custom maps, tips, and basically anything else you need to 
know about the editor. Enjoy the map guys.



PLEASE SEND ME FEEDBACK.  I want to know what you want.  Thank you for caring man.  
Send feedback to travisw@san.rr.com.  Much obliged. 
   
COPYRIGHTS/PERMISSIONS
======================

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.


             -CyanLongBow-
      Again that email: travisw@san.rr.com



----------------------
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GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
