================================================================
Title                   : Deathmatch Battle Pool v1b
Release Date            : 10/24/99
Filename                : DmBattlePool
Author                  : Jon Davis (aka "Xiaoth", UnrealED.org)
Email Address           : xiaoth@email.com
Web Page                : http://www.unrealed.org/xiaoth/
Description             : An arena type level with a swimming pool :)
Other levels by author	: DmColiseum, UJet (mod under development)
================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : Deathmatch Battle Pool v1b
Single Player           : BotMatch (works great!!)
Cooperative             : No
Deathmatch              : Yes
Dark Match              : No
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : No
New Music		: No
Known bugs              : None that I know of but please email me if
                          you find any.  Botmatch runs great but not
                          perfect.

			  --- Construction ---
Editor(s) used          : UnrealEd Beta for Unreal
Base                    : None
Construction Time       : 3 days -- 2 days about 3/4 year ago and 
                          today.


Installation
------------
Unzip DmBattlePool_v1b.unr into your Unreal\maps\ directory.



Extended description:
--------------------
This is an arena-style hardcore deathmatch map.  Very simple, 
kinda small, not incredibly sexy.  But a LOT of fun, with a 
LOT of action.  If you're into simple, heavy-action, pure 
deathmatch maps, this one should be given at least a chance
to go in your "classics" pile.

A long, long time ago, I released this map with very poor 
bot support.  Nali City gave it a rating of 2, and it was 
probably deserved because they only tested it in Botmatch 
mode.  I asked them to delete the map, though, not because 
of the rating but because it was simply not working and 
thus deserving of the rating.  The bots were running in 
place, and it wasn't playable except in multiplayer.

Tonight I finally got around to fixing bot support on build 
225f of Unreal.  The bots seem to work fantastic now (though 
there may be some very minor hiccups here and there).  I 
also removed the shattering glass because the effect only 
worked once, and after that it would always shatter in some 
corner of the map.

I love this map.  It's not real pretty and it's somewhat 
cramped but its hella fun.
 

Copyright / Permissions
-----------------------

	User may not use this level in commercial exploitation
for any type of profit.  Written permission must be granted by
author to use this level commercially.

	User may distribute this level to anyone he/she wishes,
as long as user does not charge any type of fee for the
distribution of this level, and also said user MUST attach this
txt file with level.


----------------------
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GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.