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Title                   :DM-AbandonedMillv2
Version                 :1.0
Release Date            :18th April 1999
Filename                :DM-AbandonedMill.unr
Author(s)               :Jason Wakelam
Email Address           :Jason@pontgarreg.demon.co.uk
Web Page                :
Description             :A small deathmatch level for 2-6

Where to get this map   :Nali city
Other levels by author  :DMGladiator (don't bother, there are better levels out there)
                        :DMFragstreet (when it's finished) big 'real-world' 
                         level with a big new utx file. Would have finished it tonight, but 224 broke
                         that as well (bastards!)
Additional Credits to   :
                        The people on demon internets unreal server - every time i get really stuffed,
                         i go back to making levels.
                         If I kept winning nothing would ever get done!

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--- Play Information ---
Game                    : Unreal
Level Name              :DM-AbandonedMillv2
Single Player           :Botmatch spent ages getting the little buggers to do what i want
Cooperative             :no
Deathmatch              :Yes
Dark Match              :no
Difficulty Settings     :no
New Sounds              :none
New Graphics            :none
NewUnrealScript         :no
Additional Files Needed :none
Known bugs              :nothing major, some of the masked decorations 
                         go a bit wonky at times

--- Construction ---
Editor(s) used          :UnrealED beta
Base                    :New level
Construction Time       :About a week


Installation
------------
You know how it works, drag the DM-AbandonedMill.unr file into your unreal Maps directory, 

********Please keep all the files included in the original zip together if you distribute this further*******

Extended description:
--------------------
The original level contained a mod by windex (shotgun), but 224 came along and broke everyones mods (again)
hence the update, with an eightball instead. Also it's now zoned, which is meant to improve speed (or so it say on the
 unreal technology page) also added lifts and corridors here and there to make it flow better.

Author's Notes
--------------
This is a small level designed for 2-6 players. There is plenty of armour lying around
to give us all a chance against those 220 bots. Also, ther are plenty of triggers that activate
sounds (bird calls, creaks), these let you know where the other players are when 
you can't hear their footsteps. I think all this means that in 1-on-1 grudge matche and 2 player 
teamgames the wheat should be separated from the chaff. Because there are only 2 ways up to the upper level
2 players should be able to take control (there are no playerstarts up there). Camping by the 
main lift wont work every time because smart players will jump off before it reaches the blind 
spot at the top. Its possible to get to the top levels via the water wheel (with a little practice!)
The textures on the wheel are wonky but that isn't my fault,
they were fine before i intersected to make the mover.

I play a lot of levels, and i would suggest trying the following DMParanoid, DMObservatory, 
DMRyan. 
Dexters shotgun, and the fryingpan by max smoke and windex (a big cast iron fryingpan - geat)

Also, i could do with someone to play through my new levels before poating them, can anyone help?
Thats it, nothing else to report, as always feedback is apperciated. Enjoy.
Copyright / Permissions
-----------------------
This level is copyrighted by Jason Wakelam  1999.

Authors may / may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
