DM8srwild for Unreal
by sheerluck(holmes)
--------------------

Map Name    : DM8srwild
Type        : Deathmatch, Botmatch
Released    : 12/6/98
Editor      : UnrealEd 219
Build Time  : not long
Base        : from scratch
Author      : Neil Anthony Holmberg aka 'sheerluck(holmes)'
Email       : nholmberg@excite.com

Recommended players/bots  : 2 to ??
Number of Start Points    : 16

Map info
--------

DM8srwild.unr  - put this in unreal\maps (but you already knew that right?)
DM8srwild.txt  - now where does this go?

This is my first map ever so don't expect too much. It kind of has a theme to it considering the 
available weapons and layout of the central staircases.  
Noding is allright. Bots seem to find their way to every spot.

Known Bugs
----------


There is some texture distortion. Some of those barrels hide invisible barriers which I couldn't
figure out how to get rid of. Any solutions would be appreciated.



Thanks
------


Thanks go out to all the great tutorial authors on the 'net. Also to everyone involved in Unreal's
creation and evolution.


Copyright / Permissions
-----------------------

This original level design is copyrighted by Neil Anthony Holmberg 1998.

This level design may NOT be used as a base for new levels.

You MAY distribute this level for free so long as it is unchanged and this document is included.

You may NOT distribute this level for the purpose of financial return.




Unreal, textures, and all other content copyright 1998, Epic Megagames/Digital Extremes