================================================================
Title                   : Rifles and Rockets
Version                 : 1.0 
Release Date            : April 8th, 1999
Filename                : DKRifles_and_Rockets.unr
Author(s)               : Chris Blundell
Email Address           : c.blundell@uq.net.au
Web Page                : http://www.uq.net.au/~zzredcol/plutonic/
Description             : DarkMatch or team based game (2 players per team maximum) with
			a difference.  Rather than the usual DarkMatch, this map benefits
			the player who can take and hold the high ground (and a rifle).
			See the Author's Notes section below for more details.
Other levels by author  : DmRifles_and_Rockets, DmWasted, DmTerminal_Intent, DmCrossover
Additional Credits to   : n/a

================================================================
--- Play Information ---
Game                    : Unreal
Level Name              : DKRifles_and_Rockets
Single Player           : Botmatch
Cooperative             : Not Really
Deathmatch              : 2-4 players suggested
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : No known bugs.  Please inform me if you find any.  I'm having 
			trouble getting the bots to take the high ground and the rifle.
			Although the pathnodes are in place, the bots just want to
			'slug it out' around the player start points.  If anyone
			help me to get bots to take the 'hill', I'd be happy for
			the assistance.

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : None
Construction Time       : One day.

Installation
------------
	Copy into your /maps/ directory and enjoy.

Author's Notes
--------------
	I've tried to capture a strategic style of play, hence the 'King of the Hill' concept 
	(though this is not a 'King of the Hill' game). The game is set in a warehouse filled
	with crates.  All players start at one end of the map. At the other end is a rifle 
	in an elevated snipping position.  Eightball launchers can be found in the middle of
	the map, but are in exposed positions.
	
	I'd appreciate feedback about the map and what might be done to improve it.

	


Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 1998.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.