Half Pint Mutator for the UT Demo
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Date: 27-09-99
Author: Ob1-Kenobi (ob1@planetunreal.com)
Version: 1.0

Instructions:
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Unzip the files into your "Tournamentdemo\System" folder, start up
the UT Demo and add the "Half Pint" mutator to the mutator list 
before starting a new game.

The game starts off with the player in 'behindview' mode. I find
it's easier to shoot opponents in this mode, as in the first person
view you will have to look down slightly to shoot (and see) your 
opponent in close range combat.

This is caused by the view height of the player not being changed to 
reflect the new player size. I can't think of an easy way of doing it.

If you want to use the standard view, hit 'Tab' and type "behindview 0"
(without the quotes).

Known Issues:
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o The view height of players seems to be uneffected by setting the
  BaseEyeHeight or EyeHeight property. This looks a little odd when
  watching other players shooting. It also means you may have to 
  look down slightly to shoot a player at close range.
o Because of the view height problem the weapon fire offsets are
  unchanged. These will be set to the right height when the view
  height problem has been sorted out.
